Hey man, I want to thank you for all the help you have given me! I need some more things if you can if not no hard feelings.

Ok, This is what I want. Donator's to recieve 2x pkp instead of 1 like a normal player!

Also, I want it to where you can't get PKP from same IP adress! Here is my PKP code

if (Server.playerHandler.players[c.playerId].connectedFrom != o.lastKilled && c.duelStatus == 0) {
o.pkPoints = (o.pkPoints + 1);
o.sendMessage("You recieved 1 PKP.");
o.sendMessage("You have defeated " +Misc.optimizeText(c.playerName)+ "!");
o.lastKilled = Server.playerHandler.players[c.playerId].connectedFrom;
o.getPA().addSkillXP(20000, 23);
//c.getPA().addSkillXP(-4000, 23);
if (o.earningPotential >= 85) {
o.earningPotential -= 40 + Misc.random(50);
int random = (int)(Math.random() * (xEP.length - 1));
Server.itemHandler.createGroundItem(o, xEP[random][0], c.absX, c.absY,
xEP[random][1], o.playerId);
o.sendMessage("You recieved an EP drop.");
o.sendMessage("Your EP decreased to: "+c.earningPotential+".");
}
} else {
//c.getPA().addSkillXP(-4000, 23);
o.sendMessage("You do not recieve PKP because you have killed " +c.playerName+ " twice in a row.");
if (o.earningPotential >= 85) {
o.earningPotential -= 40 + Misc.random(50);
int random = (int)(Math.random() * (xEP.length - 1));
Server.itemHandler.createGroundItem(o, xEP[random][0], c.absX, c.absY,
xEP[random][1], c.playerId);
o.sendMessage("Your EP decreased to: "+c.earningPotential+".");
}
}
}
}
c.faceUpdate(0);
c.npcIndex = 0;
c.playerIndex = 0;
c.stopMovement();
if(c.InDung()) {
for (int i = 0; i < 24; i++) {
c.playerLevel[i] = getLevelForXP(c.playerXP[i]);
c.getPA().refreshSkill(i);
}
c.getCombat().resetPrayers();
c.getItems().deleteAllItems();
c.sendMessage("Sorry, You have failed to complete Dungeoneering.");
c.sendMessage("You find yourself in the Lobby.");
c.teleportToX = 1861;
c.teleportToY = 4622;
PlayerSave.saveGame(c);
requestUpdates();
return;
}
if (c.duelStatus <= 4) {
c.sendMessage("Oh dear you are dead!");
} else if(c.duelStatus != 6 || !c.inArena()) {
c.sendMessage("You have lost the duel!");
PlayerSave.saveGame(o);
PlayerSave.saveGame(c);
/*o.getPA().movePlayer(
Config.DUELING_RESPAWN_X
+ (Misc.random(Config.RANDOM_DUELING_RESPAWN)),
Config.DUELING_RESPAWN_Y
+ (Misc.random(Config.RANDOM_DUELING_RESPAWN)), 0);*/
}
resetDamageDone();
c.DC++;
c.KC++;
c.specAmount = 10;
c.getItems().addSpecialBar(c.playerEquipment[c.playerWeapon]);
c.lastVeng = 0;
c.vengOn = false;
resetFollowers();
c.attackTimer = 10;
//if (Server.playerHandler.players[c.killerId].connectedFrom.equals(Server.playerHandler.players[c.playerKilled].connectedFrom)) {
//o.sendMessage("You Don't Recieve PK Points for killing yourself!");
//System.out.println(" ");
//c.faceUpdate(0);
//c.npcIndex = 0;
//c.playerIndex = 0;
//c.stopMovement();
//if(c.duelStatus <= 4) {
//c.sendMessage("Oh dear you are dead!");

//} else if(c.duelStatus != 6) {
//c.sendMessage("You have lost the duel!");
//}
//resetDamageDone();
//c.lastVeng = 0;
//c.vengOn = false;
//resetFollowers();
//c.attackTimer = 10;
removeAllWindows();
c.tradeResetNeeded = true;
return;
//}
}

public void dropitems()
{