Just create three damage splashes, i.e. if to create a damage splash it'sYou could just do something likeCode:createDamageSplash(damage);
Just E.G., just see how it applies damage in combatassistant, you'll probably find the method somewhere (if I remember correctly it's handleHitMask(int type, int damage)Code:for(int i = 0; i<3;i++) createDamageSplash(damage/3);