Thread: RuneScript

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  1. #81  
    RuneScript



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    another one

    https://twitter.com/JagexAsh/status/569561056177225728

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    interesting that their definition files support both grams and ounces for weight

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  2. #82  
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    Quote Originally Posted by Scu11 View Post
    another one

    https://twitter.com/JagexAsh/status/569561056177225728

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    interesting that their definition files support both grams and ounces for weight
    Correct me if I'm wrong, but... Jagex edit and create items in code, then compile them to create the files loaded by the client? That's just... Terrible, that's akin to hardcoding in most senses.
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  3. #83  
    RuneScript



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    Quote Originally Posted by RuneBeam View Post
    Correct me if I'm wrong, but... Jagex edit and create items in code, then compile them to create the files loaded by the client? That's just... Terrible, that's akin to hardcoding in most senses.
    those look to be ini files which are packed and converted to use ids for everything instead of names

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  4. #84  
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    Quote Originally Posted by Scu11 View Post
    those look to be ini files which are packed and converted to use ids for everything instead of names
    Don't ini files use ; for comments, though? Think it's just their own messed up ini-syntaxed SWAT-styled processing.
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  5. #85  


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    Quote Originally Posted by RuneBeam View Post
    Don't ini files use ; for comments, though? Think it's just their own messed up ini-syntaxed SWAT-styled processing.
    INI isn't a formal specification so it depends entirely on what serializer they are using (probably their own).
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  6. #86  
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    Quote Originally Posted by Scu11 View Post
    another one

    https://twitter.com/JagexAsh/status/569561056177225728

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    interesting that their definition files support both grams and ounces for weight
    https://twitter.com/JagexAsh/status/570235510691487744

    The compiler accepts definitions in lb, oz, g and kg. I've no idea why Andrew was so flexible with that.
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  8. #87  
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    I don't understand why Jagex use a language which looks more complex than java, seems to have less features than java, and will inherently perform worse than java (since I assume the server itself is written in it).
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  9. #88  
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    Quote Originally Posted by donor fabian View Post
    I don't understand why Jagex use a language which looks more complex than java, seems to have less features than java, and will inherently perform worse than java (since I assume the server itself is written in it).
    it's a script language, it's for their content

    runescript

    nothing in this language even looks like it remotely possesses the capability to write a server
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    Quote Originally Posted by Supah Fly View Post
    it's a script language, it's for their content

    runescript

    nothing in this language even looks like it remotely possesses the capability to write a server
    have less features than java
    This is what I'm saying... I don't see why they use it at all. It seems to provide no tactical advantages over java; Everything is in global scope and seems to have no organization. I can only see this imposing restrictions with no real benefits over a decently written plugin API in a standard language, and a decent pipeline for creating content in it.
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    Quote Originally Posted by donor fabian View Post
    I don't understand why Jagex use a language which looks more complex than java, seems to have less features than java, and will inherently perform worse than java (since I assume the server itself is written in it).
    Having a scripting language is a good idea for content. I think it's a combination of that and NIH syndrome.
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