Thread: Project-Zynna Reborn (Updated w/ Media) *Hyperion Base*

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  1. #1 Project-Zynna Reborn (Updated w/ Media) *Hyperion Base* (Pronyma) 
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    Project-Zynna is based off Hyperion (Combat release by Gonzo)
    Features to Expect


    Perfect Combat
    • PVP & NPC
    • Correct timers // delays // autocast // deffence formulas // 100% Runescape
    All Skills 100% like RuneScape (Slayer will be different)

    Mini Games
    • Fight Pits
    • Barrows
    • Pest Control
    • Others as I go along


    Quest Based (To receive neat items)

    Full wildy + PVP Zones

    SKills




    Slayer 100%
    • Slayer monsters give Slayer exp
    • Level requirments to kill



    Cooking 100%
    • All fish & meat are cookable
    • Burn rate/success formula
    • Less burnt food based on higher the level
    • Cook 1,5,10,all (x does all too)
    • Cook on all fires/ranges



    Fishing 100%
    • All Fish catchable
    • Need level required equipment
    • Harpoon tuna & swordfish based on level requirmens
    • The higher the level, the faster you catch a fish



    Fletching 100%
    • String long/short bows
    • Make arrows
    • Correct interface
    • Make 1,5,10, x
    • Level 1 fletching on normal log = Shortbow / Shafts / Longbow
    • Correct Animation/timers



    Firemaking 100%
    • All logs are burnable
    • Based on level, determines how quick you light the log
    • Logs turn to Ash
    • Move back 1 squar after log is lit
    • Use Tinderbox on log



    Agility 10%
    • Gnome Agility Course
    • Ticket System
    • No failling (waste of time)
    • Ticket Exchange Shop
    • Option to use shortcuts through out the map



    Mining 100%
    • All rocks can be mined.
    • All rocks can be prospected 100%
    • Pick axe level requirments
    • Rock requirments
    • Mine faster based on level & pick axe used



    Smithing 100%
    • Smelting all ores with correct level requirments
    • Iron has 50% chance of success or fail
    • Smelting Ring (40 charges) allows iron smelt rate to be 100%
    • Bar to anvil smithing with interfaces & correct bar amounts
    • make 1,5,10,all option
    • Correct animation/timers



    Thieving 100%
    • All human NPC can be "Pick pocketed"
    • Stalls to steal resources



    Runecrafting 100%
    • Requires talisman to enter alter
    • Level requirments + rune multiplyer based off of RuneScape
    • Working locating talisman
    • All runes craftible



    Crafting 100%
    • Gem cutting
    • Hide crafting: Green // Blue // Black
    • Jewlery crafting: Rings // Necklaces // Tiara
    • All amulets are able to be enchanted
    • Stringing neclace
    • Gold bar & Mold required to create jewlery



    Herblore 100%
    • Identifying Herbs
    • Ingredient + Water + ingredient 2
    • All potions mixable
    • All potions work
    • Refill water vials at anytime
    • mix potion(1) with potion(2) to make Potion(3)



    Woodcutting 100%
    • All tree's are cuttable
    • Tree stumps appear after tree runs out of logs
    • Level requirments for axe and trees
    • Chop speed based on level and cutting axe


    Project-Zynna MAP!





    The two(2) maps you see above you are the main areas in Project-Zynna alot has been added as on the first map you can see whats there. The second map is in the making of becoming something great.

    Client Picture



    This server is still under construct and we are hoping to release a beta very soon!

    Like the Project? Want to help support it? Post this in your Signature.





    Thanks and hope you all enjoy! =]

    I'll update this post as i go along!
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  3. #2  
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    Spoiler for Update Log:
    • Mining + Prospecting + Grey Rock + RS TimeLength [05/19/2011]
    • Full Complete TeleportOther Supported [05/19/2011]
    • WoodCutting Complete + Stumps + Correct RS TimeLength [05/19/2011]
    • Add Premium Membership [05/19/2011]
    • Custom Slayer Complete + Slayer Requirments [05/19/2011]
    • Smelting Redone + Fixation of Smithing Animation Bug [05/19/2011]
    • Wilderness Levels Complete + Normal Skulling + 1v1 + Multi [05/19/2011]
    • Full Auto Retaliate Feature + Save combat option [05/19/2011]
    • Completed Object Loading Via WorldMap [05/19/2011]
    • Start of NPC Spawn configuration to imply the maps of Project-Zynna [05/19/2011]
    • Created New Command Library [05/19/2011]
    • Removed Dead Code - Grahams Event Manager + Killamess ActionManager [05/19/2011]
    • Mysqled Player Banks & Inventory >> Viewable through AdminCP [05/19/2011]
    • Ring of Forging + All Other Enchanted Jewlery Fully Supported
    • Launched Website [05/19/2011]


    Spoiler for Media:

























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  4. #3  
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    Good luck can you show some more pictures player sided please.
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  5. #4  
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    This looks neat. Please keep it updated! Post pics

    Good luck!
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  6. #5  
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    Media Added
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  7. #6  
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    nice, goodluck.
    hi
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  8. #7  
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    When do you plan to release? And What will the economy be like? fast exp rates? or fair?
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  9. #8  
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    wow, this looks awesome
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  10. #9  
    I don't take you serious
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    What the fuck is this shit?


    I'm joking, just figured I'd repeat your favorite quote
    Good luck.

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  11. #10  
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    I remember this. GOOD LUCK!
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