Thread: TzHaar, Construction, Data Toggling, Real Economy Based

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  1. #1 TzHaar, Construction, Data Toggling, Real Economy Based 
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    R-S Admin Response  TzHaar


    This server was previously RuneLive, and is now known as TzHaar

    Yes I'm one of the two original creators of RuneLive & No I'm not Afflicti0n.We're also better then SabsabiOnline, always has since 2008 (I'm just teasing Tinky Winky )

    Here's a quick screenshot of ingame:







    Added XML supported drops, Credits to flimsy because I used alot of what he used to load his jSon version.

    PvM:
    • Godwars Dungeon (currently no Mob VS Mob)
    • Bork
    • King Black Dragon
    • Chaos Elemental
    • Dagganoth Kings
    • Giant Mole


    Skills:
    All skills that were in 317 RuneScape will be available, we will not be implementing Dungeoneering or Summoning (unless the community decide they want it), However, Construction will be available.

    Smithing, Mining, Crafting, Fletching, Cooking, Herblore & RuneCrafting, will be some of the top money methods due to the fact we're going to be economy based, meaning our Magic Shop will have, Body, Mind, Chaos, Death, Water, Fire, Air & Earth runes, no Blood, Natures, Soul or Astral Runes, our range shops are similair, arrows upto Adamant and bows upto Maple, Green Dragonhide also, our Melee Equipment will only sell up to Adamant Scimitars & basic rune armour (med helm, skirt, chain & square).

    Mini-Games:

    • Fight Caves
    • Fight Kiln
    • Fight Pits
    • Clan Wars
    • Barbarian Assault
    • Castle Wars
    • Pest Control


    Game Modes:

    The idea of Game Modes is so you can either play as it's like RuneScape 2007 or RSPS, there will be 5 Game Modes:

    • RS x1 EXP
    • Gamer x24 EXP
    • PS x40 EXP
    • RSPS x76 EXP


    (Each mode offers special PvM changing game play, drop rates and higher hits in PvP)

    Credits (in no particular order):
    • Sanity
    • Natsu
    • Galkon
    • MrChainsaw
      Whoever released the Construction Packet.
      Whoever released the Combat we've edited heavily (not sure if it's Natsu's work (we used his Phanes Base).


    Development Team:


    Other members of staff registered on R-S:
    Last edited by cube; 02-17-2014 at 02:42 PM.
     


  2. #2  
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    R-S Admin Response  Updates (Server Side):


    [SPOIL]
    • Correctly uses login servers
    • Connected to the database for Username, Passwords, Infractions, User Group
    • 20/1/2014 - Added Report Abuse, which will list off the rules, select your rule, enter play name, the user "Report" on forums will automatically make a report thread, which only P-Mods, F-Mods & Administrators can see, it uses this format:

      Title: RULEID+Name - USER REPORTED - REPORT BY USERWHOREPORTED

      Thread:

      Code:
      Rule:
      Name of Reported Player:
      Date of Report:
      Chatlogs (if any from the past 5 minutes):
      Who reported:
      How many infraction points that offense is worth if any:


    Quote Originally Posted by Vangoh View Post


    • Herb Identifying
    • Grinding
    • Potion Making
    • Weapon Poisoning


    that's all for now.


    Quote Originally Posted by MrChainsaw View Post
    Combat Tweaks:

    • Added Void set effects (Magic, Melee & Range)
    • Added max hit magic bonusses (Arcane Stream, Arcane Spirit Shield, Chaotic Staff, Staff of light) now add certain increases to your max hit
    • Barrow sets apart from Torag, Karil's & Ahrim's have had their effects added correctly


    Skill Tweaks:

    • Thieving now doesn't give you rediculous amount of gold, it's now more economy friendly
    • Rocktails can now be fished at 96 Fishing & Cooked 93 Cooking
    • Inferno Adze is now able to be used in Woodcutting & Mining, with a chance of burning logs randomly at 61 WC, Mining & FireMaking


    Had a discussion with Natsu about potentially adding Nex, with new Magic equipment (Magic is seriously underrated ATM).
    1. Changed how item sets were loaded (they were all bunged into playerAssistant, CombatAssisant & AttackNPC & AttackPlayer) they'll now be handled in MeleeArmourSets, MagicArmourSets & RangeArmourSets classes.
    2. Most messages are now handled in a class called "Messages" so text can be edited easily..
    3. Fixed a bug that appeared in the wilderness due to Fight Pits
    4. Patched a bug I produced yesterday in PvM (if an NPC was 1 HP you couldn't hit anything other then a 0, also if the npc was was 20 HP and you hit 20 it would crash the server)
    5. Patched another bug with PvM.

      Quote Originally Posted by Davie View Post
      Been slow updates sorry guys, name changed from RuneLive to TzHaar (this is what I've been busy with).

      • Open world (meaning every area is accessible with correct spawns)
      • MySQL Saving/Loading
      • XML Dialogues
      • Switched back to Json Drops
      • Mod Vangoh was removed due to inactivity again
      • Magic has been re-done and is now handled in 3 classes, Modern, Ancients & Lunars.
      • Construction has been improved
      • Recipe for Disaster has been re-written and now requires atleast 100 in all combat stats added together
      • Treasure Trail rewards accurate to RuneScape
      • Slayer Point interface/shop (You're not able to buy Slayer XP)
      • Godwars bosses will now tell everybody in that boss room what the drops are
      • Horror From the deep requires either 60 Range or 60 Magic
      • Shops are more balanced
      • Cave Horrors now give the correct effect
      • Anti-Dragon fire (Potions & all varies of shields) now work correctly
      • XP rates were edited and rewards for some skills were changed to be more fitting
      • RuneCrafting is added 100%
      • Abyssal Area (different from the abyss) has had custom spawns put there for a slayer dungeon which requires 85+ Slayer to Enter & Completion of Lost City



    Quote Originally Posted by Vangoh View Post
    Did a few more updates
    • Using accessories to teleport to minigames, training area's, etc...
    • Tradelog - Received - item amount - amount - name - from, Given - item amount - amount - name - to.
    • Started on slayer - Monsters packed in enums; easyTasks, mediumTasks, hardTasks. Randomizes the task you will recieve.
    Added XML Supported drops (dumped from RS07's Wikipedia) Credits to flimsy because I used alot of what he used to load his jSon version.

    [/SPOIL]
     

  3. #3  
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    Client Updates:

    [SPOIL]
    • Uses update servers for 474 & 602 Cache
    • New launcher created by Natsu -

    [/SPOIL]
     

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  5. #4  
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    Looking good. Best of luck
    Previously known as: Ciroc
     

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  7. #5  
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    Quote Originally Posted by Ciroc View Post
    Looking good. Best of luck
    Quote Originally Posted by Logic View Post
    Good luck Dave & Natsu
    Thanks both of you
     

  8. #6  
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    Pettanko's Avatar
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    Good luck
     

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  10. #7  
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    Good luck!
     

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  12. #8  
    Project Drop-Zone Owner & The BLOOD Gang Always Banging RED


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    Best of luck Dave and Natsu. I was hoping I would see this sometime soon.
     

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  14. #9  
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    Gl on this boys
     

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  16. #10  
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    Interesting idea with the gamemodes.. how would they bennifit from doing the slow leveling?

    Anywho good luck
     

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