View Poll Results: What source would suit this style of RSPS?

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  • Arios 498 (old school)

    33 80.49%
  • Rune-EVo V3 (Matrix 742 Full screen HD)

    8 19.51%

Thread: The Biggest, Most Realistic, Most Detailed, Most Role-play Server Ever

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  1. #31  
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    Quote Originally Posted by planetrsps View Post
    Development has officially begun. At the moment I am collecting various data and familiarsing myself with the framework that I have chosen. In the end the poll favoured the old school Arios 498 vote, but some people suggested to use an old school 317 framework instead, and after giving it some thought, I decided that this would be my best option. So I chose lare96's Asteria 2.0 project.

    Thanks to everyone who voted. It was a hard decision, but an important one, and you all helped clarify to me what would best suit the server. The pros of using Asteria 2.0 is that it has combat and all core features which will save me a lot of time (no point re-inventing the wheel). It comes clean with no skills so I can happily build my own systems with nothing else to get in my way.



    Long road ahead now. Features will be updated as they are completed.

    Opinions on the time scale?
    3.0 will be out soon highly improved
    back at it.
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  2. #32  
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    Yes, I'll be using it as soon as pathfinding is added.
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  3. #33  
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    Progress Update.

    So what I am doing right now is converting everything in my head to code for when players first log in. Things can always be improved visually, and maybe custom interfaces once I look into doing that.

    I had to find a way of restricting beards and certain hair colours upon character design, so instead of using interface 3559 I had to use a different type of menu system that prevents this.








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  4. #34  
    The Biggest, Most Realistic, Most Detailed, Most Role-play Server Ever



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    why are u not using the actual character design interfaces?

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  5. #35  
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    Quote Originally Posted by Scu11 View Post
    why are u not using the actual character design interfaces?
    Because I haven't found a way to restrict beards and certain hair colours using it. Would be lame to let players choose a beard and green hair, and then reset it to clean shaven and black when they accept. I'd obviously prefer the character design interface.
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  6. #36  
    The Biggest, Most Realistic, Most Detailed, Most Role-play Server Ever



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    Quote Originally Posted by planetrsps View Post
    Because I haven't found a way to restrict beards and certain hair colours using it. Would be lame to let players choose a beard and green hair, and then reset it to clean shaven and black when they accept. I'd obviously prefer the character design interface.
    change the identity kit clientside

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  8. #37  
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    Quote Originally Posted by Scu11 View Post
    change the identity kit clientside
    Thanks for pointing me in the right direction.
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  9. #38  
    Runify | Zombie Survival

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    When will this come out? Is it even coming out?
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  10. #39  
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    Quote Originally Posted by Hermes Hosting View Post
    When will this come out? Is it even coming out?
    Yeah, when it is done.
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    I like your idea of shops closing at night. It's realistic that an npc wouldn't stand in one spot selling items all day and not at least closing up shop once a day. For 4 hours a day, which is a reasonable amount of time for sleep. If a player wants to access shop during these 'sleeping hours' they have to bribe the shopkeeper to open shop. Say 1m? Anyways, the 4 hours of shop 'being closed' would of course on your scale of 1 minute ingame = 1 irl second be only 4 minutes irl. So you'd need to adjust your timer. Say, 30 seconds irl = 2 minutes ingame. Just some thoughts I wrote up really quick
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