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Video:
Notes taken while brainstorming:
- Sorc Apprentice in Al-Kharid, teleport option, tele out
- Del-Monty spawn
- Loop through sq'irk fruits --> juice
- Route points/ path algorithms
- elemental spotting/teleporting out
- Dialogue with Osman, trade sq'irk juice for xp, use glass of sq'irk juice on osman for direct xp
- need beer glass spawn
- persuading sorc apprentice
- npc face system
- requirements for garden
- making sq'irk juice --> cooking exp
- drinking juice raises thieving and recovers run
- picking grimy herbs - 2 teleports out
- drink from fountain to leave
- stacked/arraylist held xp counter + displays
Tl/dr:
Spoiler for pic:
I have yet to map route points for winter and autumn, I'll do that later on.
P.S. It might seem like the npcs are lagging, but that's just a randomization feature that randomly stops the npcs to switch up their paths a bit.

This is very nice, I remember playing this minigame.![]()
its pretty nice, something normally that you don't see in rsps.


lol gg bloopers
anyway very nice, couldn't find any flaws with it O:

very nice good work bro!![]()

Nice job![]()
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