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I find this very clean and properly programmed. I learned something today.
Never thought of this, I always just store in the animation index then be like 'Animation.create(node.getAnimationIndex());' lol.Code:/** * Dragon axe. */ DRAGON(6739, 61, Animation.create(2846)),
Added this to my RuneSource project.
Thank you, going to fix this up a lot thought... :/ I'm doing a major "skill rebalance" that includes merging some skills, and dividing some skills.
inb4 scu11 get's rank- good job.
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