Already posted, and all you did here was supply the anim, gfx, and a chat responder of a number 1-100...
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Iv seen to many people request this and to many people who dont know how.
Itemclick2.java
Push those 2 nice buttonsCode:case 15098: if (c.clanId >= 0) { Server.clanChat.playerMessageToClan(c.playerId, "I have rolled a "+ Misc.random(100) +" on the percentile dice", c.clanId); c.startAnimation(11900); c.gfx0(2075); } else { if (c.clanId != -1) c.clanId = -1; c.sendMessage("You are not in a clan."); } break;
Already posted, and all you did here was supply the anim, gfx, and a chat responder of a number 1-100...
LOL error?
Code:src\server\model\players\packets\ItemClick2.java:27: package Server does not exi st Server.clanChat.playerMessageToClan(c.playerId, "I have rolled a "+ Misc.random(100) +" on the percentile dice", c.clanId); ^ Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .
This wasn't already released, there was forcedchat snippets released, nothing clanchat related, there's kickyamoms or w/e and panda's and one more, still not a single one to do with clan chat.
but cool I guess.
Now do gfx on coord
o.oCode:src\server\model\players\packets\ClickItem.java:24: package Server does not exis t Server.clanChat.playerMessageToClan(c.playerId, "<img=1>I have rolled a "+ Misc.random(10) +" on the dice.", c.clanId); ^ Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .
o.oCode:src\server\model\players\packets\ClickItem.java:25: playerMessageToClan(server.m odel.players.Client,int,java.lang.String,int) in server.world.ClanChatHandler ca nnot be applied to (int,java.lang.String,int) Server.clanChat.playerMessageToClan(c.playerId, "<img=1>I have rolled a "+ Misc.random(10) +" on the dice.", c.clanId); ^ Note: Some input files use unchecked or unsafe operations. Note: Recompile with -Xlint:unchecked for details. 1 error Press any key to continue . . .
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