pretty sure it belongs in Applyplayermeleedamage
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applyPlayerMeleeDamage():
You will need to change the item ID'sCode:/** * Made by Derive - DO NOT REMOVE THIS CREDIT */ if (o.playerEquipment[o.playerShield] == 14723) { if (damage > 0) { if (Misc.random(10) <= 7) { damage *= 0.25; } } } if (o.playerEquipment[o.playerShield] == 14725) { if (damage > 0) { if ((o.playerLevel[5] - (damage * 0.3)) > 0) { o.playerLevel[5] -= (damage * 0.3); o.getPA().refreshSkill(5); damage *= 0.70; } } }
Thanks for reading
pretty sure it belongs in Applyplayermeleedamage
Goodjob, But wasn't this released before (100% with taking down pray when the shield took damage instead)
that's my bad I didn't read post just wanted post count :3
"damage *= 0.25;"
"damage *= 0.70;"
Since when does ely decrease more damage that divine, or am i just blind?
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