applyPlayerMeleeDamage():
You will need to change the item ID'sCode:/**
* Made by Derive - DO NOT REMOVE THIS CREDIT
*/
if (o.playerEquipment[o.playerShield] == 14723) {
if (damage > 0) {
if (Misc.random(10) <= 7) {
damage *= 0.25;
}
}
}
if (o.playerEquipment[o.playerShield] == 14725) {
if (damage > 0) {
if ((o.playerLevel[5] - (damage * 0.3)) > 0) {
o.playerLevel[5] -= (damage * 0.3);
o.getPA().refreshSkill(5);
damage *= 0.70;
}
}
}
Thanks for reading