Thread: Spirit shield effects [PI]

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  1. #1 Spirit shield effects [PI] 
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    applyPlayerMeleeDamage():
    Code:
    		/**
    		* Made by Derive - DO NOT REMOVE THIS CREDIT
    		*/
    
    		if (o.playerEquipment[o.playerShield] == 14723) {
    			if (damage > 0) {
    				if (Misc.random(10) <= 7) {
    					damage *= 0.25;
    				}
    			}
    		}
    		
    		if (o.playerEquipment[o.playerShield] == 14725) {
    			if (damage > 0) {
    				if ((o.playerLevel[5] - (damage * 0.3)) > 0) {
    					o.playerLevel[5] -= (damage * 0.3);
    					o.getPA().refreshSkill(5);
    					damage *= 0.70;
    				}
    			}
    		}
    You will need to change the item ID's

    Thanks for reading
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  2. #2  
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    pretty sure it belongs in Applyplayermeleedamage
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  4. #3  
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    Quote Originally Posted by Jamesfrost View Post
    pretty sure it belongs in Applyplayermeleedamage
    Oh shit typo my bad thanks for reminding
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  5. #4  
    Raise you like a pheonix
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    Goodjob, But wasn't this released before (100% with taking down pray when the shield took damage instead)

    that's my bad I didn't read post just wanted post count :3
    Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.

    ― Albert Einstein

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  6. #5  
    Registered Member Aintaro.'s Avatar
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    Quote Originally Posted by Bear Grylls View Post
    applyPlayerMeleeDamage():
    Code:
    		/**
    		* Made by Aintaro
    		*/
    
    		if (o.playerEquipment[o.playerShield] == 14723) {
    			if (damage > 0) {
    				if (Misc.random(10) <= 7) {
    					damage *= 0.25;
    				}
    			}
    		}
    		
    		if (o.playerEquipment[o.playerShield] == 14725) {
    			if (damage > 0) {
    				if ((o.playerLevel[5] - (damage * 0.3)) > 0) {
    					o.playerLevel[5] -= (damage * 0.3);
    					o.getPA().refreshSkill(5);
    					damage *= 0.70;
    				}
    			}
    		}
    You will need to change the item ID's

    Thanks for reading
    I used it and removed credits
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  8. #6  
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    Lol, nice, no point in doing credits in something this small though.
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  9. #7  
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    Quote Originally Posted by Aintaro. View Post
    I used it and removed credits
    Wow, you're sooo bad. You're leeching something because you can't code yourself.
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  11. #8  
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    "damage *= 0.25;"
    "damage *= 0.70;"
    Since when does ely decrease more damage that divine, or am i just blind?
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  12. #9  
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    Quote Originally Posted by Kickyamom View Post
    "damage *= 0.25;"
    "damage *= 0.70;"
    Since when does ely decrease more damage that divine, or am i just blind?
    Only does 0.70 70% of the time which basically comes to 0.49 which isn't that much better + it removes prayer points, I hope that satisfies your curiosity.
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  13. #10  
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    Quote Originally Posted by Bear Grylls View Post
    Only does 0.70 70% of the time which basically comes to 0.49 which isn't that much better + it removes prayer points, I hope that satisfies your curiosity.
    Okay, but by the way fix divine ^-^
    Code:
    if (damage > 0 && o.playerLevel[5] > 0) {
    Has no effect unless the player has prayer.
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