Thread: [pi] Slot Machine v.1.2

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  1. #21  
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    enjoy the v1.2 guys!
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  2. #22  
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    There goes the economy.
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  3. #23  
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    Why would anyone want a slot machine on a server?
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  4. #24  
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    Quote Originally Posted by Krisguy4951 View Post
    Why would anyone want a slot machine on a server?
    Its a new and better version of a gambling system, why do peaple dice? why do peaple gamble?...
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  5. #25  
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    Quote Originally Posted by Steve Smith View Post
    There goes the economy.
    no rare items, i used like 4b to get claws, rewards are very hard to get, its mostly for fun.
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  6. #26  
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    Quote Originally Posted by wokel View Post
    no rare items, i used like 4b to get claws, rewards are very hard to get, its mostly for fun.
    Still, one lucky person can do it once and get the best reward. I've said it before and I'll say it again, GAMBLING SHOULD NOT BE PLAYER TO NPC. It needs to be player to player or no gambling at all because all you are doing is generating more cash into the server.
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  8. #27  
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    Quote Originally Posted by Steve Smith View Post
    Still, one lucky person can do it once and get the best reward. I've said it before and I'll say it again, GAMBLING SHOULD NOT BE PLAYER TO NPC. It needs to be player to player or no gambling at all because all you are doing is generating more cash into the server.
    Yes, you are right about that Thank you for this feedback, but some peaple will have fun using this, i hope
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  9. #28  
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    i'm considering coming back to rsps again
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  10. #29  
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    Everything can be done x10 better. But good contribution.
    Attached image
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  11. #30  
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    Quote Originally Posted by Play Boy View Post
    Everything can be done x10 better. But good contribution.
    the post is 2 years old.
    I think it can be done more than 10 times better.
    look at all this useless code...

    Code:
    /*fury from 10m gambling*/
    		public void gamble10mfury() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 10m and won a fury!");
    				}
    			}
    		}
    		
    		/*650M from DONOR gambling*/
    		public void Donator650m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won 650m!");
    				}
    			}
    		}
    		
    		/*580m from 200m gambling*/
    		public void gamble200m580m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won 580m!");
    				}
    			}
    		}
    		
    				/*claws from donor gambling*/
    		public void datclaws() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won Dragon Claws!");
    				}
    			}
    		}
    		
    				/*ags from 150m gambling*/
    		public void datags() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won a AGS!");
    				}
    			}
    		}
    		
    		/*50m from  10m gambling*/
    		public void gamble10m50m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 10m and won 50m!");
    				}
    			}
    		}
    		
    				/*120m from 50m gambling*/
    		public void gamble50m120m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 50m and won 120m!");
    				}
    			}
    		}
    		
    						/*Bandos Tassetm from 100m gambling*/
    		public void gamble100mbandostasset() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 100m and won a Bandos Tasset!");
    				}
    			}
    		}
    		
    								/*Bandos Tasset from 100m gambling*/
    		public void gamble100m220m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 100m and won 220m!");
    				}
    			}
    		}
    		
    		/*Bandos set from 100m gambling*/
    		public void gamble200mbandosset() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won a Bandos set!!!!");
    				}
    			}
    		}
    		
    		/*430m from 200m gambling*/
    		public void gamble200m430m() {
    		for (int j = 0; j < Server.playerHandler.players.length; j++) {
    			if (Server.playerHandler.players[j] != null) {
    				Client c2 = (Client) Server.playerHandler.players[j];
    					c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won 430m!!!!");
    				}
    			}
    		}
    		}

    maybe 400x better.
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