Originally Posted by
Play Boy
Everything can be done x10 better. But good contribution.
the post is 2 years old.
I think it can be done more than 10 times better.
look at all this useless code...
Code:
/*fury from 10m gambling*/
public void gamble10mfury() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 10m and won a fury!");
}
}
}
/*650M from DONOR gambling*/
public void Donator650m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won 650m!");
}
}
}
/*580m from 200m gambling*/
public void gamble200m580m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won 580m!");
}
}
}
/*claws from donor gambling*/
public void datclaws() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won Dragon Claws!");
}
}
}
/*ags from 150m gambling*/
public void datags() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 150m and won a AGS!");
}
}
}
/*50m from 10m gambling*/
public void gamble10m50m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 10m and won 50m!");
}
}
}
/*120m from 50m gambling*/
public void gamble50m120m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 50m and won 120m!");
}
}
}
/*Bandos Tassetm from 100m gambling*/
public void gamble100mbandostasset() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 100m and won a Bandos Tasset!");
}
}
}
/*Bandos Tasset from 100m gambling*/
public void gamble100m220m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 100m and won 220m!");
}
}
}
/*Bandos set from 100m gambling*/
public void gamble200mbandosset() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won a Bandos set!!!!");
}
}
}
/*430m from 200m gambling*/
public void gamble200m430m() {
for (int j = 0; j < Server.playerHandler.players.length; j++) {
if (Server.playerHandler.players[j] != null) {
Client c2 = (Client) Server.playerHandler.players[j];
c2.sendMessage("<col=255>"+playerName+" Just gambled 200m and won 430m!!!!");
}
}
}
}
maybe 400x better.