Thread: [OS] Mayhem | Vencillio | 121 Data | Custom Housing | Autobuy

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  1. #1 [OS] Mayhem | Vencillio | 121 Data | Custom Housing | Autobuy 
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    Selling my last version of Mayhem, it's been sitting on my hd untouched for a while. Currently updated to 121 data + maps.

    Development Log
    Spoiler for Dev Log:

    Spoiler for 5/10 Updates:


    -Packed all #108 data

    -Added in combining for primordial, eternal, pegasian boots. including the level 60 stat requirements.

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    -Pruned all instances of previous staff members/"anti-leechs"

    -Implemented Credit store (Project Mayhem - Store)

    -Implemented motivote v3. currently auth based, thinking about switching to IP.

    -Fixed null error with entity feed. Now is toggeable in settings, displays correct HP/max hp. (except on things like dds spec. displays currenthp as hp - first damage, not both specs. will return to it later.)

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    -Added a parameter to the drop announcing. Will only send regional announcement if item is worth >= 50k.

    -Changed xp counter to new sprites / position. (as seen in other screenshots)

    -Fixed a few broken buttons/interface components

    -Removed world select button/interface, no need for it. (Also changed to temporary client background)
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    -Fixed starters, can no longer recieve >2 starters.



    Spoiler for 5/11 Updates:


    -Added in veng and freeze timers.

    -Freeze Ambuigity. (If you are currently immune to freezes, you will now be told you are immune to being froze on successful hits, instead of being told you were frozen when you were immune)

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    -Fixed some weird wording on dialogues/prompts

    -Clicking on slayer skill icon now displays your slayer task.

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    -Added working dice bag for gambling.

    -Removed cacheDownloader in favor of updater.

    -Changed loading progress bar to os-pvp

    -Changed home to edge (temporary) as well as the tutorial and all teleports

    -Fixed some missing objects due to 108 data. Trading post changed to bank counter, other objects as well. And missing NPCs.

    -All new max capes require max stats to wear. (Still need to add combining items with max cape to make combinations such as fire max cape.)

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    Spoiler for 5/14 Updates:


    -Fixed barrows minigame. NPC's now deal damage. Also upon looting the chest, you will be teleported out to the entrance.
    -Fight Caves now will correctly spawn firecape on ground if your inventory is full.
    -Added new server messages
    -Removed some trivia questions, modified existing ones.
    -Players now join "Riley" Clan chat on login.


    Spoiler for 5/15 Updates:


    -Fixed bounty hunter emblem exploit.

    -Fixed item dismantle dupe

    -Added in Mac along with all dialogue. Must be maxed (2080 total level) to purchase max cape for 20m.

    -Can combine fire cape, accumulator, and god capes with max cape to recieve their respective different max cape.

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    -Max capes now all have the correct emote

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    -Fixed all incorrect longsword definitions. Will no longer be invisible when wielding.

    -Fixed incorrect items from mystery box minigame. (items with no wield/equip replaced with correct)

    -Player Security details now are able to be set, and are saved to the player.



    Spoiler for 5/18 Updates:


    -Fixed all (hopefully) invulnerability bugs.
    -Fixed the mining area lag -- if there are any other poorly handled objects, should hopefully fix.
    -Slayer helm and black mask now give 12.5% bonus damage.
    -Added in King Fox's hiscores.
    -Edited hiscores to include prestiges. Sort by prestige, and then total xp.
    -Fixed donator and highscore username space issues.
    -Highscores only include non staff

    Spoiler for 5/19 Updates:


    -serpentine helmet and blowpipe now reguire 75 defence and 75 range respectively.
    -all pieces of snakeskin are able to be crafted at their appropriate levels.
    -30 second timer in between vote claiming
    -::auth /::claim are now ip-based. This means you must vote on the IP you play the game on. You will no longer have to type in an auth code after voting, it will automatically redeem it.


    Spoiler for 5/22 updates:

    -Wrote special attack + effects for dragon warhammer. Lowers defence by 30%, and does 50% bonus damage on spec.

    -Dragon Warhammer is no longer stackable

    -Resolved auto voting issue, should now work correctly.

    -Added item texturing. Allows for frozen whip, volcanic whip, masks, etc.. -- wrong textures for frozen whip, will be fixing in future.

    Attached image

    -Fixed weird object names due to new data.



    -Removed objects such as member zone doors and mage bank spider webs.

    -Karil's crossbow has the correct attack speed now. (same as shortbows)

    -Flower Gambling has been removed, leaving just 55x2 and the lottery.

    -Gambler now has dialogue telling you the net gain/loss of gambling on the server. (to show it's a money sink, and discourage gambling)

    Attached image

    -Dragonfire shield combining cost has been lowered from 15m to 2m at Oziach. This is cheap enough that it's not more than the DFS worth, but still rewards you for training smithing.

    -Starting to implement money pouch payment at more NPCs. Will be adding it as I get to them. For example Oziach now takes the money for DFS based on your payment plan.

    - You no longer recieve the "you have already killed -user-" message unless you've actually killed them. Can now do achievements and such.


    Spoiler for 5/26 Updates:

    -Fixed special bar models.

    Attached image

    -Implemented Optimum's drop system / drop table editor. This will allow easy drop modifications in the future. Currently working on adding in Nieve's slayer cave with all drops.

    -Slayer ring can now assign tasks, skip tasks, and teleport you to slayer locations. Task blocking is in the works along with the proper interface.

    -ELO Rating has been implemented. Players start at 1200 ELO and gain / lose ELO when killing / dying in PvP. Currently open to suggestions on how to reward the different tiers of elo -- either by titles, increased PK points / emblems, etc.


    Spoiler for 6/8 Updates:

    -Fixed multiple dupes / exploits.
    -QOL update on blowpipe. When you uncharge you no longer lose your scales, you keep them like in OSRS.
    -Can now dismantle Abyssal Tentacle. You will lose your whip but will receive the kraken tentacle back.
    -Zulrah teleports are now in shops. They cost more than the teleport interface, but that is equalized by the time you save by not having to repeatedly open it during trips.
    -Fixed a few random weapon definitions. (ex: rune battleaxe)
    -started work on nightmare zone. This will be a minigame that will allow you to enchant your rings and slayer helmet to (i). still in progress


    Spoiler for 6/15 Updates:

    *6/15*
    ------
    -Bolt enchanting now properly works

    -Furnance in wilderness resource area is now functional

    -Added Heron, Beaver, Baby chinchompa, rock golem, Hell Puppy and jad pet in.

    -Added in Infernal pickaxe and infernal axe. Can now use to mine + woodcut. Haven't added in the burning passive on them yet, but can do.

    Attached image

    -Anglerfish have been added in. Need sandworms and fishing rod + 82 fishing.

    -You can now cook Anglerfish. Require 84 fishing, no longer burn them at 99 cooking.

    -Anglerfish heal 22 upon eating. Can heal you above full hp to a maximum of 121 hp.

    Attached image


    Spoiler for 6/23 Updates:

    *6/23*
    ------
    -Rubbing Slayer ring now teleports you directly to task. Will be extremely useful as I redo every monster spawn to custom areas.
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    -Amulet of Recall has been implemented. Set a recall location, and teleport back to it!
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    Spoiler for 7/15 Updates:

    *7/15*
    ------
    -Implemented Enum_'s housing system. ( https://www.rune-server.org/runescap...ng-system.html )

    -Implemented Cerberus.

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    -Removed 'StaffZone' Teleport from teleport handler, added in basic city teleports to other tab.

    -added in shop exchange npc next to the shop exchange table, may help new players access it easier.

    -removed some objects from edgeville to clear up space.

    -redacted previous update (slayer task teleporting on slayer ring) -- plan on adding to slayer gem or "Slayer Teleport Tabs"

    -slayer ring now has ability to check amount of task left

    -slayer ring now offers ability to teleport to vanakka, slayer tower, brimhaven dung, and taverly dungeon. will change options as more dungeons get implemented.

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    -added in abyssal dagger & it's special attack

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    Spoiler for 8/7 Updates:

    Updated data to 121.2 Data.

    Replaced xp counter icon with proper sprite.

    Added Battle-OS Quest Tab and panels.

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    Added Battle-OS Settings Interface

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    Added Battle-OS Achievement Tab and achievement System

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    Media
    Spoiler for MEDIA:

    Custom Housing:
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    Cerberus
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    Lizard Shaman
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    Thermonuclear Smoke Devil
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    Tortured Gorilla:
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    Winterdodt:

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    Login screen + account manager
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    boot combining
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    Veng + Freeze Timers
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    Quick Chat
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    Max Capes
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    Item Texturing
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    Sellfy: NO LONGER FOR SALE
    Price: $25
    Terms: This comes with no support or refunds or future updates. Sold as-is, I will not babysit you learning to code.

     

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  3. #2  
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    i dds you's Avatar
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    Looks alright, Wouldn't say this is 40$ worth though in comparison to the 108 release, i can see what you've added but yeah. Positive someone will want this though!

    Good you're still updating this, I do like the interfaces from battle-OS.

    Good luck with sales
     

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  5. #3  
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    I don't really see anything different from the last 10 servers that have been posted in the selling section. Whats so special about this one?
     

  6. #4  
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    Quote Originally Posted by Arithium View Post
    I don't really see anything different from the last 10 servers that have been posted in the selling section. Whats so special about this one?
    I don't know what the "last 10 servers" have as I don't keep track of them. However updates compared to my last sale of this base (which sold well over 20 copies):

    -housing / custom construction
    -latest data
    -multiple new interfaces
    -cerb, shaman, tormented gorillas, thermo smoke devil
    -multiple bugs / dupes fixed from a month long beta with 20+ players
    -etc

    Most of these are not game changing, but I could pack the latest data in a blank source and sell it for $20 and still get buyers. You'd be surprised what people pay for.

    Cheers!


    Sent from my iPhone using Tapatalk
     

  7. #5  
    The One And Only

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    Looks nice best of luck with sales bud


     

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  9. #6  
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    Bump!
     

  10. #7  
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    good luck with sales
     

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  12. #8  
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    ur selling client standalone?
    [Attached image
     

  13. #9  
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    New 15% discount code: RS15 on sellfy! Get it today for under $30
     

  14. #10  
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    Still selling @ 15% off.
     

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