Originally Posted by
nsrlol
case "nh":
if (!player.canSpawn()) {
player.getPackets().sendGameMessage(
"You can't use that command from here.");
return true;
}
player.getEquipment().getItems().set(Equipment.SLO T_WEAPON, new Item(4675));
player.getEquipment().getItems().set(Equipment.SLO T_HAT, new Item(6109));
player.getEquipment().getItems()
.set(Equipment.SLOT_CHEST, new Item(6107));
player.getEquipment().getItems()
.set(Equipment.SLOT_SHIELD, new Item(3842));
player.getEquipment().getItems()
.set(Equipment.SLOT_LEGS, new Item(6108));
player.getEquipment().getItems()
.set(Equipment.SLOT_FEET, new Item(3105));
player.getEquipment().getItems()
.set(Equipment.SLOT_HANDS, new Item(7459));
player.getEquipment().getItems()
.set(Equipment.SLOT_AMULET, new Item(1712));
player.getEquipment().getItems()
.set(Equipment.SLOT_RING, new Item(6737));
player.getEquipment().getItems()
.set(Equipment.SLOT_CAPE, new Item(2413));
player.getEquipment().getItems()
.set(Equipment.SLOT_ARROWS, new Item(9244, 10000));
player.getInventory().reset();
player.getInventory().addItem(2497, 1);
player.getInventory().addItem(4587, 1);
player.getInventory().addItem(9185, 1);
player.getInventory().addItem(10499, 1);
player.getInventory().addItem(23279, 1);
player.getInventory().addItem(23255, 1);
player.getInventory().addItem(23351, 2);
player.getInventory().addItem(23399, 2);
player.getInventory().addItem(5698, 1);
player.getInventory().addItem(12437, 1000);
player.getInventory().addItem(15272, 12);
player.getInventory().addItem(8007, 100);
player.getInventory().addItem(555, 200000);
player.getInventory().addItem(565, 200000);
player.getInventory().addItem(560, 200000);
player.getCombatDefinitions().setSpellBook(1);
player.getInventory().addItem(8007, 100);
Summoning.spawnFamiliar(player, Pouches.WOLPERTINGER);
player.getEquipment().refresh(0);
player.getEquipment().refresh(1);
player.getEquipment().refresh(2);
player.getEquipment().refresh(3);
player.getEquipment().refresh(4);
player.getEquipment().refresh(5);
player.getEquipment().refresh(6);
player.getEquipment().refresh(7);
player.getEquipment().refresh(8);
player.getEquipment().refresh(9);
player.getEquipment().refresh(10);
player.getEquipment().refresh(11);
player.getEquipment().refresh(12);
player.getEquipment().refresh(13);
player.getEquipment().refresh(14);
player.getSkills().set(1, 1);
player.getSkills()
.setXp(1, Skills.getXPForLevel(1));
player.getAppearence().generateAppearenceData();
player.getSkills().set(0, 1);
player.getSkills().setXp(1, Skills.getXPForLevel(1));
player.getSkills().getLevel(1);
{
return true;