Thread: Question about Dynamic Region

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  1. #1 Question about Dynamic Region 
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    Hey, I'm using an old source, It's Rune-Evo, it's a 718-742. I'm working on dungeoneering, and it's all working out pretty well, except for one thing. When the region builder copies over a certain room, it seems as if certain objects aren't copied over. I'm inexperienced with how objects are handled via region and data being sent to client. Basically, on the client, it shows a door there, but on the server, it's as if that object is null, doesn't exist. Does anyone know what would cause this? If you're unfamiliar with how the region is built, all it does is copies random chunks from pre-determined spots. Do you guys know what could be the issue? Any help would be appreciated.
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    Quote Originally Posted by tombeast View Post
    Hey, I'm using an old source, It's Rune-Evo, it's a 718-742. I'm working on dungeoneering, and it's all working out pretty well, except for one thing. When the region builder copies over a certain room, it seems as if certain objects aren't copied over. I'm inexperienced with how objects are handled via region and data being sent to client. Basically, on the client, it shows a door there, but on the server, it's as if that object is null, doesn't exist. Does anyone know what would cause this? If you're unfamiliar with how the region is built, all it does is copies random chunks from pre-determined spots. Do you guys know what could be the issue? Any help would be appreciated.
    Copy the map handling from the "foxtrot" (rune evo v4) release. It's buggy as hell on v3.
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