Code:
public void idk() {
//Bank items
player.getBank().depositAllEquipment(true);
player.getBank().depositAllInventory(true);
player.getBank().depositAllBob(true);
player.sendMessage("Your current inventory + equiped items have being sent to the bank");
//Set gear to player
player.getEquipment().getItems().set(Equipment.SLOT_CAPE, new Item(2413));
player.getEquipment().getItems().set(Equipment.SLOT_HAT, new Item(10828));
player.getEquipment().getItems().set(Equipment.SLOT_CHEST, new Item(4091));
player.getEquipment().getItems().set(Equipment.SLOT_SHIELD, new Item(3842));
player.getEquipment().getItems().set(Equipment.SLOT_LEGS, new Item(4093));
player.getEquipment().getItems().set(Equipment.SLOT_FEET, new Item(3105));
player.getEquipment().getItems().set(Equipment.SLOT_HANDS, new Item(7462));
player.getEquipment().getItems().set(Equipment.SLOT_WEAPON, new Item(4675));
player.getEquipment().getItems().set(Equipment.SLOT_AMULET, new Item(1712));
player.getEquipment().getItems().set(Equipment.SLOT_RING, new Item(2550));
//refreh equipment + appearence
for (int i = 0; i < 15; ++i) {
player.getEquipment().refresh(i);
}
player.getAppearence().generateAppearenceData();
//give combat skills
for (int i = 0; i < 6; ++i) {
player.getSkills().setXp(i, 13034905);
}
//summoning
player.getSkills().setXp(23, 13034905);
Item[] starterItems = new Item[] { new Item(4587, 1), new Item(1127, 1), new Item(2503, 1), new Item(23255, 1),
new Item(6524, 1), new Item(1079, 1), new Item(5698, 1), new Item(23279, 1), new Item(385, 3), new Item(23399, 1),
new Item(385, 3), new Item(23399, 1), new Item(385, 3), new Item(23351, 1), new Item(385, 3), new Item(23351, 1),
new Item(8013, 1), new Item(555, 5000), new Item(560, 5000), new Item(565, 5000)};
for (Item item : starterItems) {
player.getInventory().addItem(item.getId(), item.getAmount());
}
//Pray Book + mage Book + restore spec
player.getCombatDefinitions().resetSpecialAttack();
player.getCombatDefinitions().setSpellBook(1);
player.getPrayer().setPrayerBook(true);
//heals + reset stats to correct level
player.getPrayer().restorePrayer(player.getSkills().getLevelForXp(Skills.PRAYER) * 10);
if (player.getPoison().isPoisoned())
player.getPoison().reset();
player.setRunEnergy(100);
player.heal(player.getMaxHitpoints());
player.getSkills().restoreSkills();
player.getAppearence().generateAppearenceData();
player.getSkills().set(Skills.SUMMONING, player.getSkills().getLevelForXp(Skills.SUMMONING));
player.getSkills().refresh(Skills.SUMMONING);
player.getAppearence().generateAppearenceData();
end();
}