Thread: Wilderness Interface Updating

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  1. #1 Wilderness Interface Updating 
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    Hi,

    I was wondering how I could get this interface(Pic below) to update as you get deeper in the wilderness. (Same as the wilderness level skull)



    It doesn't update accordingly to the players wilderness level.


    How is the "Wilderness level skull" coded to do that?

    This:

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  2. #2  
    Registered Member wa3ad's Avatar
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    It is a string that updates after your player moves > X or > Y
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  3. #3  
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    I think the wildy level skull updating is client sided (the white one), though it can be controlled from the server. You can send the updated level difference on the wilderness controller's moved method with a config. Don't know which one but i'm sure someone has posted it in the configuration section
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  4. #4  
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    It's an interface. Just check the player location whenever they move if they are in the area you want then send the interface, if they aren't and have the interface remove it.
    Attached image
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  5. #5  
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    Quote Originally Posted by Black Hawk View Post
    Hi,

    I was wondering how I could get this interface(Pic below) to update as you get deeper in the wilderness. (Same as the wilderness level skull)



    It doesn't update accordingly to the players wilderness level.


    How is the "Wilderness level skull" coded to do that?

    This:

    It's either a value (1-50) calculated server-sided sent as a config OR it's as the other guy said and it's calculated from X/Y of the player when you send a script or it just auto-updates even (idk). I don't think the other interface with EP and stuff can be used for that though. You would have to have both the level one and the EP one on screen at the same time.

    Quote Originally Posted by User View Post
    It's an interface. Just check the player location whenever they move if they are in the area you want then send the interface, if they aren't and have the interface remove it.
    Don't answer too fast, they guy didn't even want that.
    Project thread
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  6. #6  
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    I think this thread has the answer to your question on the third reply
    http://www.rune-server.org/runescape...erface-id.html
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