Thread: Adding Dungeoneering into my 718

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  1. #1 Adding Dungeoneering into my 718 
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    Hi again,

    So i'm trying to add dungeoneering from here: https://www.rune-server.org/runescap...-real-way.html

    I have no idea where to add any of the "methods", and I don't have some of the things that the guy is saying to add after e.g.:

    Code:
    Still in World.java - Method load() add right after:
    Code:
    registerGlobalActivities();
    add this:
    Code:
    dung.init();
    also what does this mean, where do i add it?

    Code:
    Now you can add some dialogues to teleport or a command but the code used is this one:
    To start a dungeon:
    Code:
    World.getDung().startSingleDungeon(player);
    To quit a dungeon:
    Code:
    World.getDung().quitDungeon(player);



    Can someone tell me where to add the file in:

    Player.java :
    World.java
    Regionbuilder.java
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  2. #2  
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    Quote Originally Posted by JangoLite View Post
    Hi again,

    So i'm trying to add dungeoneering from here: https://www.rune-server.org/runescap...-real-way.html

    I have no idea where to add any of the "methods", and I don't have some of the things that the guy is saying to add after e.g.:

    Code:
    Still in World.java - Method load() add right after:
    Code:
    registerGlobalActivities();
    add this:
    Code:
    dung.init();
    also what does this mean, where do i add it?

    Code:
    Now you can add some dialogues to teleport or a command but the code used is this one:
    To start a dungeon:
    Code:
    World.getDung().startSingleDungeon(player);
    To quit a dungeon:
    Code:
    World.getDung().quitDungeon(player);



    Can someone tell me where to add the file in:

    Player.java :
    World.java
    Regionbuilder.java
    You could make an object or a NPC start/quit the dungeon. Let's say an object

    Objecthandler: (example)

    if (object.getId() == 15) {
    World.getDung().startSingleDungeon(player);
    }

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  3. #3  
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    Quote Originally Posted by Falconpunch View Post
    You could make an object or a NPC start/quit the dungeon. Let's say an object

    Objecthandler: (example)

    if (object.getId() == 15) {
    World.getDung().startSingleDungeon(player);
    }
    Oh okay I see, thanks.
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