This guy really knows his stuff, highly advise to take advantage of this opportunity
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Title says it all. Requesting ideas for programming, preferably tools etc. But will do rsps content as well.
All content created regarding to this thread will be released open source with you credited.
Post your idea here and expect a release within the week of the post.
Hope you guys got some great ideas waiting to be made reality, Thanks
Released content
1. Inventionish system for 718 – link (Might do this properly in the future)
2. Bounty hunter worlds style bounty hunter – link
Content queue:
1. Evil trees event – ETA: Next weekend I guess
2. Castle wars with bot npcs compensating missing players – ETA: TBA
3. "Castle wars 2" – ETA: No idea
[SPOIL]
[/SPOIL]
Content ideas suggested below
[SPOIL]Evil Trees, with Spirit tree teleporting you to it.
kinda like a World event "Evil Tree spawn at x, y, kill it for a reward."
end event "evil tree as killed.
Tree types,
"Evil Tree"
"Oak Evil Tree"
"Willow Evil Tree"
"Maple Evil Tree"
"Yew Evil Tree"
"Magic Evil Tree"
"Elder Evil Tree"
reg levels
lighting tree,
roots spawning and moving you. burning tree etc...
..
more idea,
saw mill like rs.
custom mini game like hard final bosses.
Fist of Guthix mini game
etc[/SPOIL]
Keep the requests coming
This guy really knows his stuff, highly advise to take advantage of this opportunity
Invention like system in 718, IE upgrading T80/90 weapons and armour into more powerful upgraded versions to allow for higher level pvm content to be added. I was thinking about bosses dropping items required to upgrade a a staff or defender, kind of like the T90 defenders in rs3 Kalphite defender - RuneScape Wiki - Wikia.
If you have skype please add Xversial. When/if you add me, give me the reference id:3bafbf08882a2d10133093a1b8433f50563b93c14acd05b790 28eb1d12799027241450980651994501423a66c276ae26c43b 739bc65c4e16b10c3af6c202aebb
Interested to see if he does it or not..
If you still need something to do, a tool to edit 718 animation definitions or a tool to edit object definitions would be nice. Doesn't seem like there is anything with that functionality out yet.
Kinda busy with school atm, expect news on this next weekend (8 days from the post date of this message) as its easter holiday then.
Adding items to make other items seems a bit silly though, I'll make the perk system if that's ok by you. As that is much more flexible and allows you to create "new" items without actually having new models etc.. You could just have every item have a set of perks that could be made from certain items and have those perks have a specific handles for all kinds of actions for example attacking, getting a drop and so on. Obvsly can gain experience somehow etc. Something like that.
If you got any ideas regarding to this or a brand new idea feel free to comment on this thread
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