Thread: UV support for custom models

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  1. #1 UV support for custom models 
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    Anyone here figured out how to get the client to read UV arrays for custom models or anyone knows how to do so? Would be greatly appreciated,
    If you wanna go into more detail get my skype: draxaca
    I'm an advanced modeller and know how to make my own custom UV's and also arrays, just gotta know how to work with this jagex shit

    I create models and artwork, check it out here
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    What?

    Luminous's Avatar
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    UVs dont extist properly until past 800. Pre decoders use a stupid texture method
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    Quote Originally Posted by Luminous View Post
    UVs dont extist properly until past 800. Pre decoders use a stupid texture method
    any idea how to use that method?

    I create models and artwork, check it out here
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    Quote Originally Posted by Draxaca View Post
    any idea how to use that method?
    Well first of all you must update your texture types and other data to do with texturing to a higher revision and also you model decoder. First research yiur current one, find out what makes it work then research the new one. After that you should get an understanding of it. Frlm there you can either try make your own program, script and output for another program or try it in hex
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    Quote Originally Posted by Luminous View Post
    Well first of all you must update your texture types and other data to do with texturing to a higher revision and also you model decoder. First research yiur current one, find out what makes it work then research the new one. After that you should get an understanding of it. Frlm there you can either try make your own program, script and output for another program or try it in hex
    I was afraid of that, thanks either way

    I create models and artwork, check it out here
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