Thread: [REQ] Blood money model

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  1. #1 [REQ] Blood money model 
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    Hey I'm in need of the blood money models so I can have the red color coins
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  2. #2  
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    Just recolour normal coins?
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  3. #3  
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    How would you go about doing that?
    I tried using this in ItemDef.java:
    itemDef.srcItemColors = new int[1];
    itemDef.destItemColors = new int[1];
    itemDef.srcItemColors[0] = 528;
    itemDef.destItemColors[0] = 528;
    That has had no noticeable effects.
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  4. #4  
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    Recolor the actual model
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  5. #5  
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    Quote Originally Posted by 2007server View Post
    Recolor the actual model
    no, just do it client sided.
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  6. #6  
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    i'm working on the delta team, what we need is the 'source colour' *dont quote me on the name* (usually obtained by extracting a model and checking the colour code in a program like metasequoia)
    but it's probably easier if someone that already has the right colour code for coins to share it with us
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  7. #7  
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    Quote Originally Posted by Wizard View Post
    i'm working on the delta team, what we need is the 'source colour' *dont quote me on the name* (usually obtained by extracting a model and checking the colour code in a program like metasequoia)
    but it's probably easier if someone that already has the right colour code for coins to share it with us
    this
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  8. #8  
    'Slutty McFur'

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    Not sure if this counts as a gravedig, but since I haven't been able to find any info regarding this myself, the original model colour of coins is 8128.
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    Code:
    case 13307:
    itemDef.name = "Blood money";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2484;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;
    dumped the #108 cache for this


    Code:
    case 13307:
    itemDef.name = "Blood money";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2484;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.stackIDs = new int[10];
    itemDef.stackIDs[0] = 13308;
    itemDef.stackIDs[1] = 13309;
    itemDef.stackIDs[2] = 13310;
    itemDef.stackIDs[3] = 13311;
    itemDef.stackIDs[4] = 13312;
    itemDef.stackIDs[5] = 13313;
    itemDef.stackIDs[6] = 13314;
    itemDef.stackIDs[7] = 13315;
    itemDef.stackIDs[8] = 13316;
    itemDef.stackAmounts = new int[10];
    itemDef.stackAmounts[0] = 2;
    itemDef.stackAmounts[1] = 3;
    itemDef.stackAmounts[2] = 4;
    itemDef.stackAmounts[3] = 5;
    itemDef.stackAmounts[4] = 25;
    itemDef.stackAmounts[5] = 100;
    itemDef.stackAmounts[6] = 250;
    itemDef.stackAmounts[7] = 1000;
    itemDef.stackAmounts[8] = 10000;
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;
    
    case 13308:
    itemDef.name = "null";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2485;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;


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  11. #10  
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    Quote Originally Posted by klaasvaakjes View Post
    Code:
    case 13307:
    itemDef.name = "Blood money";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2484;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;
    dumped the #108 cache for this


    Code:
    case 13307:
    itemDef.name = "Blood money";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2484;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.stackIDs = new int[10];
    itemDef.stackIDs[0] = 13308;
    itemDef.stackIDs[1] = 13309;
    itemDef.stackIDs[2] = 13310;
    itemDef.stackIDs[3] = 13311;
    itemDef.stackIDs[4] = 13312;
    itemDef.stackIDs[5] = 13313;
    itemDef.stackIDs[6] = 13314;
    itemDef.stackIDs[7] = 13315;
    itemDef.stackIDs[8] = 13316;
    itemDef.stackAmounts = new int[10];
    itemDef.stackAmounts[0] = 2;
    itemDef.stackAmounts[1] = 3;
    itemDef.stackAmounts[2] = 4;
    itemDef.stackAmounts[3] = 5;
    itemDef.stackAmounts[4] = 25;
    itemDef.stackAmounts[5] = 100;
    itemDef.stackAmounts[6] = 250;
    itemDef.stackAmounts[7] = 1000;
    itemDef.stackAmounts[8] = 10000;
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;
    
    case 13308:
    itemDef.name = "null";
    itemDef.itemActions = new String[5];
    itemDef.itemActions[4] = "Drop";
    itemDef.modelID= 2485;
    itemDef.anInt165= -1;
    itemDef.anInt200= -1;
    itemDef.modelZoom = 710;
    itemDef.modelRotationX = 2012;
    itemDef.modelRotationY = 184;
    itemDef.modelOffset1 = 3;
    itemDef.modelOffset2 = 0;
    itemDef.description = "An item".getBytes();
    itemDef.groundActions = new String[5];
    itemDef.groundActions[2] = "Take";
    itemDef.originalModelColors = new int[1];
    itemDef.originalModelColors[0] = 947;
    itemDef.modifiedModelColors = new int[1];
    itemDef.modifiedModelColors[0] = 8128;
    itemDef.value = 1;
    itemDef.team = 0;
    break;
    Minor fix i need... what would antInt165 / antInt200 definition be an equivalent too?
    https://gyazo.com/cd6a3dfcbe96d48f161bd8e1e5120f2e



    Code:
     public byte femaleYOffset;
        public int value;
        public int[] editedModelColor;
        public int id;
        public static MemCache spriteCache = new MemCache(100);
        public static MemCache modelCache = new MemCache(50);
        public int[] newModelColor;
        public boolean membersObject;
        public int femaleEquip3;
        public int certTemplateID;
        public int femaleEquip2;
        public int maleEquip1;
        public int maleDialogueModel;
        public int sizeX;
        public String groundActions[];
        public int modelOffset1;
        public int modelOffset2;
        public String name;
        public static ItemDef[] cache;
        public int femaleDialogueModel;
        public int modelID;
        public int maleDialogue;
        public boolean stackable;
        public String description;
        public int certID;
        public static int cacheIndex;
        public int modelZoom;
        public static Stream stream;
        public int lightness;
        public int maleEquip3;
        public int maleEquip2;
        public String actions[];
        public int rotationY;
        public int sizeZ;
        public int sizeY;
        public int[] stackIDs;
        public int modelOffsetY;
        public static int[] streamIndices;
        public int shadow;
        public int femaleDialogue;
        public int rotationX;
        public int femaleEquip1;
        public int[] stackAmounts;
        public int team;
        public static int totalItems;
        public int modelOffsetX;
        public byte maleYOffset;
        public byte maleXOffset;
        public int lendID;
        public int lentItemID;
        public boolean untradeable;
    }
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