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I feel generous today: https://mega.nz/#!RttjkBAQ!ztq89Qa_U...L_QF68lmbIBVh4
Took the time to dump them
Incase the ints are wrong replace them with these here since they resemble to the osrs ints the closest:
itemDef.modelRotationX = 1743;
itemDef.modelRotationY = 69;
itemDef.modelOffset1 = -4;
itemDef.modelOffset2 = -3;
itemDef.modelZoom = 750;
Your welcome
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Nothing wrong with the models though, it works for me
add it to fullmask and fullhat, you can also use fullbody to fix platebodys, however you must do ::update ingame then restart server, saving and compiling doesnt add the effects of fullmask or fullhat to models, im not sure why but it might have something to do with model corrections being loaded upon launch.
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