Thread: Clean Project Insanity Netty (Revised) V1.2

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  1. #1 Clean Project Insanity Netty (Revised) V1.3 
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    You can view the original thread Here

    I haven't programmed in about 2 months because of work so I decided to pick this back up and continue on with it. Hasn't been tested but theoretically it should work.

    V1.4 is my final release for this, I am going to be moving on to other things. Hopefully somebody can appreciate this and possibly make use of it or continue on and release for others.


    Old versions
    [SPOIL]
    Quote Originally Posted by Arithium View Post
    Rewrote a bunch of stuff with this, maybe somebody might find it useful. It utilizes the python scripting that was originally implemented to handle npc interaction, object interaction and button clicking. You can view the image on the last page to see what its capable of.

    Bugs:
    Upon closing the bot, it doesn't seem to disconnect all of the players so it still displays at 1999 players online, not sure if this applies to when a normal player closes the client

    Features:

    Code:
    v1.0
    Walkable tasks to handle walking to interactions.
    More of an object oriented approach.
    255 region fix.
    A few more fixes to the netty networking.
    Start of an entity base.
    Client.java no longer extends player, instead both player and client have instances of each other to prevent creating instances in the client class.
    Outgoing packets have been rewritten a little bit.
    Player updating has been updated some.
    Lots of other stuff has been rewritten to be more efficient.
    Code:
    v1.1
    Added region clipping system for both players and npcs
    Some network updating bugs have been fixed
    Walkable interfaces are now only updated when the player walks instead of in process
    Ground items now have height support, they will not load for the player if they are on a different height level
    Added a shutdown hook to save players when updating the server
    Fixed a bug with gathering the height level
    Now sets the players combat level (forgot to re-add it)
    Credits to graham for his Update flags
    Credit to Mikey'

    v1.0 bug fix
    Small fix, PlayerHandler.java find plr.destruct(); and change it to plr.getClient().destruct();



    Spoiler for Media:




    V1.2
    Code:
    Combat has been disected and seperated into multiple different classes for much easier editing.
    Cleaned up Client.java little bit more
    All player movement now has its own class and is no longer crowding the Player class.
    Download v1.2: Download Project.Revised.rar @ UppIT

    v1.3
    Code:
    NPCHandler has been cleaned and seperated better.
    Npc attack styles are now an enum vs using an integer.
    Wrote a better way to handle npc animations through an enum, currently only added support for blocking but very easy to add the others.
    Fixed the blocking animation from appearing at the wrong time when you swing at an npc.
    Cleaned up  the player class and seperated the equipment methods/variables from player class for easier editing.
    Added a basic woodcutting base that can be worked with.
    Added a food class for consumables loading data through an enum.
    Including a basic client to use.
    Fixed a stream error in the ClickItem class.
    Download v1.3 Download Project.Revised.rar @ UppIT[/SPOIL]

    V1.4

    Code:
    Started cleaning up ItemAssistant, removed banking and converted the banking integer array into an item array.
    Updated the way item slots are selected.
    Fixed sending the players combat level.
    Fixed a major bug with the walkable tasks.
    Added a walkable type to tasks so they can be stopped upon walking.
    Added back project insanitys dialogue system but made it MUCH MUCH easier to use and more organized. The ability to add expressions has been added.
    Added clipping to attacks so you cannot attack through walls and it will find a route.
    Added emotes loading data through an enum.
    Fixed woodcutting replacing the tree with a stump.
    Download V1.4: Download Project.Revised.rar @ UppIT



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  2. #2  
    Project Drop-Zone Owner & The BLOOD Gang Always Banging RED


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    Definition of sexxxxc good job on this hopefully wasn't bugging you to much on skype haha
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  4. #3  
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    wow nice ! gonna check it out!
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  6. #4  
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    Nice release
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  8. #5  
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    Quote Originally Posted by MOB KLICK View Post
    Definition of sexxxxc good job on this hopefully wasn't bugging you to much on skype haha
    why don't you take note and release more proper things like this and not the shit you release.

    OT: Good job man.
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  10. #6  
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    Quote Originally Posted by Di Figaro View Post
    why don't you take note and release more proper things like this and not the shit you release.

    OT: Good job man.
    Why don't you take notes and when I say leave me alone it means leave me alone?
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  12. #7  
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    Quote Originally Posted by MOB KLICK View Post
    Definition of sexxxxc good job on this hopefully wasn't bugging you to much on skype haha

    You going to download this and release this in a few days to?

    OT:
    Great Release.
    Attached image

    Attached image
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  13. #8  
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    Arithium do you have any 317 loading like 631 rsps source and clients? I want one similar to Battlescape with new edgeville, claws, ags curses nex armours etc
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  14. #9  
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    Quote Originally Posted by Project Pk View Post
    You going to download this and release this in a few days to?

    OT:
    Great Release.
    Will you just shut your mouth? Does that have anything to do with this download at all no? If you wanna start shit send me a pm kid. Funny how you've been here longer yet I got more thanked shit then you do yet you try to bash me to fit in. Yet you are so much better then me all I've seen you use is Pi's
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    Quote Originally Posted by MOB KLICK View Post
    Will you just shut your mouth? Does that have anything to do with this download at all no? If you wanna start shit send me a pm kid. Funny how you've been here longer yet I got more thanked shit then you do yet you try to bash me to fit in. Yet you are so much better then me all I've seen you use is Pi's
    you have 5 thanks..?
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    Sam

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