for(int id = 0; id < 30000; id++)
sendtext("" + id, id);
Will display the child id as the text in the child.
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for(int id = 0; id < 30000; id++)
sendtext("" + id, id);
Will display the child id as the text in the child.
an interface editor such as lins.
That's what the first guy gave you, the code he posted will replace all text fields within every interface to the ID for it (which is what your asking for).
Here use this command constructed from his code when in game then give it a minute or two, then open the interface you want to use and it will display each line of text as it's ID.
Code:if (playerCommand.equalsIgnoreCase("frameid")) { for(int i = 0; i < 20000; i++) { c.getPA().sendFrame126(""+i, i); } }
Um, I guess I don't follow...
You are looking for the red part of this right?
Because if so that is what the above code will tell you, the only other thing I could think of that you would be looking for is the interface id itself which if you google rsps interface id's you will find an endless amount of lists out there. But here is a picture for an example of what the command I posted does, now tell me if this really isn't what your looking for because I swear it is:c.getPA().sendFrame126("blah", interfaceidcomponenthere);
As you can see it replaces all the texts fields with its "interface component id", those id's are what you put c.getPA().sendFrame126("blah",HERE); to show text in that interface.
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