Thread: Spirit shields look

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  1. #1 Spirit shields look 
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    Can anyone of you wonderful people, give me your spirit shields models + ints please? or help me out if you know:

    the shields looks weird help me

    pic:



    model int: note: rest of the shields has same ints except for the modelID and anint165/200
    case 13740://divine
    itemDef.itemActions = new String[5];
    itemDef.itemActions[1] = "Wield";
    itemDef.modelID = 40921;
    itemDef.anInt165 = 40939;//anInt165
    itemDef.anInt200 = 40939;//anInt200
    itemDef.modelZoom = 1616;
    itemDef.modelRotationX = 396;
    itemDef.modelRotationY = 1050;
    itemDef.modelOffset1 = -3;
    itemDef.modelOffset2 = 9;
    itemDef.name = "Divine spirit shield";
    itemDef.description = "An ethereal shield with a divine sigil attached to it.".getBytes();
    break;
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  2. #2  
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    Rotations are great things.
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  3. #3  
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    Quote Originally Posted by Jellal View Post
    Rotations are great things.
    do you know what to change the numbers to?
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    itemDef.modelID = 40921; represents the item drop and inventory model.

    The game gets the image for this model from a top down look (aka drop models) rather than the equip models, where the model is placed where it should appear on the character.
    If you downloaded this elsewhere, make sure you made the modelID equal to the drop model.
    You may want to open up datmaker and open the models for each and ensure that the model IDs that you listed are given as so: modelID as the ground model, anInt165 as the male equip, and anInt200 as the female equip.

    Of course you could tamper with the rotations and offsets a bit but the result will be an unprofessional looking custom inventory model, like what you used to see on delta-based servers from 2009 and pitiful PI servers now.
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  5. #5  
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    Quote Originally Posted by Aristotle View Post
    itemDef.modelID = 40921; represents the item drop and inventory model.

    The game gets the image for this model from a top down look (aka drop models) rather than the equip models, where the model is placed where it should appear on the character.
    If you downloaded this elsewhere, make sure you made the modelID equal to the drop model.
    You may want to open up datmaker and open the models for each and ensure that the model IDs that you listed are given as so: modelID as the ground model, anInt165 as the male equip, and anInt200 as the female equip.

    Of course you could tamper with the rotations and offsets a bit but the result will be an unprofessional looking custom inventory model, like what you used to see on delta-based servers from 2009 and pitiful PI servers now.
    conclusion please cbf to read all that
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  6. #6  
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    Quote Originally Posted by BH-Scape View Post
    conclusion please cbf to read all that
    If you're unwilling to read a paragraph then you definitely won't be able to fix this.
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  7. #7  
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    Quote Originally Posted by Aristotle View Post
    If you're unwilling to read a paragraph then you definitely won't be able to fix this.
    no english
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