Thread: [PI] Fixing incorrect item slots

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  1. #11  
    Registered Member IcEbLiTzMeHh's Avatar
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    Quote Originally Posted by derekh View Post
    It gives me this error,
    cannot find symbol : variable targetSlot
    targetSlot = 3;

    Any help?
    Add the switch statement below "targetSlot = Item.targetSlots[wearID];" Instead of "public boolean wearItem(int wearID, int slot) {"

    Quote Originally Posted by onemorenight View Post


    plz i need the cape name who the guy is wearing
    Quote Originally Posted by Liam Baby View Post


    Never go full retard
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  2. #12  
    The One And Only

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    If you are going to post a fix for something atleast do it properly.. I doubt people who have added say 634+ Items would want to do this for 10K + items.


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  4. #13  
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    this is mine....... Link.....
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    Quote Originally Posted by bigerman123 View Post
    this is mine....... Link.....
    Are you stupid?

    Yours - Tutorial on how to add items to the correct slot. - 03-05-2012, 09:43 AM
    http://www.rune-server.org/runescape...rect-slot.html

    This - [PI] Fixing incorrect item slots - 03-12-2011, 09:58 AM

    Spetsnaz posted this a year ago, yet you have posted this same stupid way of handling item slots again a week ago..
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  7. #15  
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    Or you could do it the right way...
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    Registered Member unforgivable's Avatar
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    Thanks, this is great when you need to fix just a couple items
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    Registered Member rs r's Avatar
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    Quote Originally Posted by Ninja assassin View Post
    Code:
    				switch (wearID) {
    					case ****:
    						targetSlot = 7;
    					break;
    }
    this method is good only for like 1, 2 or few items
    Sorry but i see no method? xD
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  10. #18  
    Registered Member ajmcbsat1's Avatar
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    src\server\model\items\ItemAssistant.java:1518: error: orphaned case
    case 11617:
    ^
    1 error
    -------------------------------------------------------------------------------
    --TrisidiaX Has Completely Finished its Compileing!--
    -------------------------------------------------------------------------------
    Press any key to continue . . .
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  11. #19  
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    win the code which is commented out, shouldn't it check to see if it contains the string? not equals the string. Otherwise every item name would have to be "amulet" etc. for it to work?
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    Registered Member I'mAGeek's Avatar
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    what... the... fuck.
    Asgarnia
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