Thread: [Delta] Agility base

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  1. #1 [Delta] Agility base 
    Registered Member Da D4v1nci C0de's Avatar
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    Hello Rune-server!

    Today I've decided to release my Agility base for Delta, however I was using Czar when i made this so you might have to tweak the code a bit, and if not you're good to go

    The reason why this is a 'base' is because i didnt set up all the agility courses, like the Brimhaven one. So yeah, that's why.

    So let's get started!

    Step 1:

    First you need to add these methods... Wait how the fuck can we start without the Agility class?!

    So here it is!
    Agility.java by WaleedScape - Pastebin.com


    Step 2:

    Now we need the important methods
    Open up player.java and add this:
    Code:
    public static int partyhats[] = {1038,1040,1042,1044,1046,1048};
    
    	public static int randomPartyHat()
    	{
    		return partyhats[(int)(Math.random()*partyhats.length)];
    	}
    What this does is to take a random partyhat and add it (with your quantity of choice)
    We will need this further on in the tutorial.

    Along with that method, you will need these variables as well.
    Code:
    public boolean wasRunning;
              public int agilityTimer;
              public int clickCount;
              public boolean isRunning2;
    	  public boolean stoprunning;
    	  public int Running;
              public int playerSE = 0x328;
    	  public int playerSEW = 0x333;
    	  public int playerSER = 0x338;
    	  public int playerSEA = 0x326;
    Step 3:

    After you've added those methods and variables, add this big method to Client.java:
    Code:
    public void walkTo_old(int X, int Y) {
    		int firstStepX = inStream.readSignedWordBigEndianA();
    		int tmpFSX = X;
    		X -= mapRegionX * 8;
    		for (i = 1; i < newWalkCmdSteps; i++) {
    			newWalkCmdX[i] = inStream.readSignedByte();
    			newWalkCmdY[i] = inStream.readSignedByte();
    			tmpNWCX[i] = newWalkCmdX[i];
    			tmpNWCY[i] = newWalkCmdY[i];
    		}
    		newWalkCmdX[0] = newWalkCmdY[0] = tmpNWCX[0] = tmpNWCY[0] = 0;
    		int firstStepY = inStream.readSignedWordBigEndian();
    		int tmpFSY = Y;
    		Y -= mapRegionY * 8;
    		newWalkCmdIsRunning = inStream.readSignedByteC() == 1;
    		for (i = 0; i < newWalkCmdSteps; i++) {
    			newWalkCmdX[i] += X;
    			newWalkCmdY[i] += Y;
    		}
    	}
    This method controls the moving back and forth process while using the agility courses. e.g swing on a rope, while doing the rope swing the coord tiles will move you across the obstacle without interrupting the frame movement.

    OK!!! Now the next step is to add the objects! Friggin duuhhh...
    Now, i have a separate class for objects in my server, so you will have to convert these to objects, or, make a new void with this switch statement. Easy
    Code:
    // Gnome Agility
    					case 2295:
    						if (c.absX == 2474 && c.absY == 3436) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2474, 3429);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    							c.agilityTimer = 8;
    						}
    						break;
    					case 2320:
    						if (c.absX == 2478 && c.absY == 3426) {
    							c.anim(744);
    							c.walkTo_old(2478, 3420);
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2313:
    						if (c.absX == 2473 && c.absY == 3423 || c.absX == 2472 && c.absY == 3422 || c.absX == 2474 && c.absY == 3422) {
    							c.teleportToX = 2473;
    							c.teleportToY = 3420;
    							c.heightLevel = 2;
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2312:
    						if (c.absX == 2477 && c.absY == 3420) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2483, 3420);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 1);
    							c.agilityTimer = 8;
    						}
    						break;
    					case 2314:
    						if (c.GoodDistance(c.absX, c.absY, objectX, objectY, 1)) {
    							c.anim(828);
    							c.addSkillXP(350, 16);
    							c.addItem(2996, 1);
    							c.teleportToX = 2487;
    							c.teleportToY = 3420;
    							c.heightLevel = 0;
    						}
    						break;
    					case 2315:
    						if (c.GoodDistance(c.absX, c.absY, objectX, objectY, 1)) {
    							c.anim(828);
    							c.teleportToX = 2487;
    							c.teleportToY = 3420;
    							c.heightLevel = 0;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2285:
    						if (c.absX >= 2471 && c.absY == 3426 && c.absX <= 2476) {
    							c.anim(828);
    							c.teleportToX = c.absX;
    							c.teleportToY = c.absY-2;
    							c.heightLevel = 1;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2286:
    						if (c.absX == 2485 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2485;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2486 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2486;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2487 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2487;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2488 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2488;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2484 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2484;
    							c.teleportToY = 3427;
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2483 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2483;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 154:
    						if (c.absX == 2484 && c.absY == 3430) {
    							c.anim(749);
    							c.walkTo_old(2484, 3437);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 4058:
    						if (c.absX == 2487 && c.absY == 3430) {
    							c.anim(749);
    							c.walkTo_old(2487, 3437);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    		// End Gnome Agility
    		// Barbarian Agility
    					case 2287:
    						if (c.playerLevel[16] >= 30) {
    							if (c.absX == 2552 && c.absY == 3558) {
    								c.anim(749); //entrancepipe
    								c.walkTo_old(2552, 3561);
    							} else if (c.absX == 2552 && c.absY == 3561) {
    								c.anim(749); //entrancepipe
    								c.walkTo_old(2552, 3558);
    							}
    						} else {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					
    					case 2302:
    						if (c.absX == 2536 && c.absY == 3547 && c.playerLevel[16] >= 30) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 756;
    							c.walkTo_old(2532, 3547); //Ledge
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    							c.agilityTimer = 9;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 3205:
    						if (c.absX == 2532 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							c.anim(828);
    							c.teleportToX = 2532;
    							c.teleportToY = 3546;
    							c.heightLevel = 0;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 2294:
    						if (c.absX == 2551 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2541, 3546); //Log
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    							c.agilityTimer = 10;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 2284:
    						if (c.absX == 2539 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							c.anim(828);
    							c.teleportToX = 2538;
    							c.teleportToY = 3546;
    							c.heightLevel = 1;
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    						}
    						if (c.absX == 2539 && c.absY == 3545 && c.playerLevel[16] >= 30) {
    							c.anim(828); //net
    							c.teleportToX = 2538;
    							c.teleportToY = 3545;
    							c.heightLevel = 1;
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 1948:
    						if (c.absX == 2535 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2537,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.absX == 2538 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2540,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.absX == 2541 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2543,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					// End Barb Agility
    					
    					// Werewolf Agility
    					case 5138:
    						if (c.playerLevel[16] >= 60) {
    							if (c.absX == 3538 && c.absY == 9873 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3538;
    								c.teleportToY = 9875;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3538 && c.absY == 9875 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3538;
    								c.teleportToY = 9877;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3538 && c.absY == 9877 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9877;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3540 && c.absY == 9877 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9879;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3540 && c.absY == 9879 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9881;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    						} else {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5133:
    						if (c.playerLevel[16] >= 60) {
    							if (c.absX == 3540 && c.absY == 9892) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							}
    							if (c.absX == 3540 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							}
    							if (c.absX == 3540 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							} 
    						} else {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5134:
    						if (c.absX == 3542 && c.absY == 9892 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3542 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3542 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5135:
    						if (c.absX == 3538 && c.absY == 9892 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5152:
    						if (c.absX == 3541 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3541, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3538, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3544 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3544, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5136:
    						if (c.absX == 3533 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9910);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.absX == 3533 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9909);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.absX == 3533 && c.absY == 9911 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9911);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    					
    					case 5139:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5140:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5141:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						} else if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    					// End Werewolf Agility
    Well, that is pretty much it guys. If you want you can post a screenie but I don't care really. So yeah, gl!

    Quote Originally Posted by atsiv3 View Post
    When I see your name login to my server, I will ban you.
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  2. Thankful user:


  3. #2  
    Registered Member Beershake's Avatar
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    Thanks mate i been waiting for this
    This is strong release
    BTW w00t first post xD
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    Registered Member Da D4v1nci C0de's Avatar
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    Np

    Quote Originally Posted by atsiv3 View Post
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    Registered Member Beershake's Avatar
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    I think youre rlly waiting screenie
    Cuz you want be accomplished
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  6. #5  
    Registered Member Da D4v1nci C0de's Avatar
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    haha, yeah I guess so

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    Registered Member
    Brady's Avatar
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    Party Hat rewards from Agility?


    Err... Okay then.







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  8. #7  
    Registered Member Da D4v1nci C0de's Avatar
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    Hehe

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    Registered Member Andrew's Avatar
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    i must say you are getting better
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    Registered Member Da D4v1nci C0de's Avatar
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    Thank you.

    Quote Originally Posted by atsiv3 View Post
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  11. #10  
    Registered Member Andrew's Avatar
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    btw you could make what you currently have for this

    Code:
    // Gnome Agility
    					case 2295:
    						if (c.absX == 2474 && c.absY == 3436) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2474, 3429);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    							c.agilityTimer = 8;
    						}
    						break;
    					case 2320:
    						if (c.absX == 2478 && c.absY == 3426) {
    							c.anim(744);
    							c.walkTo_old(2478, 3420);
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2313:
    						if (c.absX == 2473 && c.absY == 3423 || c.absX == 2472 && c.absY == 3422 || c.absX == 2474 && c.absY == 3422) {
    							c.teleportToX = 2473;
    							c.teleportToY = 3420;
    							c.heightLevel = 2;
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2312:
    						if (c.absX == 2477 && c.absY == 3420) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2483, 3420);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 1);
    							c.agilityTimer = 8;
    						}
    						break;
    					case 2314:
    						if (c.GoodDistance(c.absX, c.absY, objectX, objectY, 1)) {
    							c.anim(828);
    							c.addSkillXP(350, 16);
    							c.addItem(2996, 1);
    							c.teleportToX = 2487;
    							c.teleportToY = 3420;
    							c.heightLevel = 0;
    						}
    						break;
    					case 2315:
    						if (c.GoodDistance(c.absX, c.absY, objectX, objectY, 1)) {
    							c.anim(828);
    							c.teleportToX = 2487;
    							c.teleportToY = 3420;
    							c.heightLevel = 0;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2285:
    						if (c.absX >= 2471 && c.absY == 3426 && c.absX <= 2476) {
    							c.anim(828);
    							c.teleportToX = c.absX;
    							c.teleportToY = c.absY-2;
    							c.heightLevel = 1;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 2286:
    						if (c.absX == 2485 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2485;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2486 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2486;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2487 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2487;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2488 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2488;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2484 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2484;
    							c.teleportToY = 3427;
    							c.addSkillXP(150, 16);
    							c.addItem(2996, 1);
    						}
    						if (c.absX == 2483 && c.absY == 3425) {
    							c.anim(828);
    							c.teleportToX = 2483;
    							c.teleportToY = 3427;
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 154:
    						if (c.absX == 2484 && c.absY == 3430) {
    							c.anim(749);
    							c.walkTo_old(2484, 3437);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    					case 4058:
    						if (c.absX == 2487 && c.absY == 3430) {
    							c.anim(749);
    							c.walkTo_old(2487, 3437);
    							c.addSkillXP(300, 16);
    							c.addItem(2996, 1);
    						}
    						break;
    		// End Gnome Agility
    		// Barbarian Agility
    					case 2287:
    						if (c.playerLevel[16] >= 30) {
    							if (c.absX == 2552 && c.absY == 3558) {
    								c.anim(749); //entrancepipe
    								c.walkTo_old(2552, 3561);
    							} else if (c.absX == 2552 && c.absY == 3561) {
    								c.anim(749); //entrancepipe
    								c.walkTo_old(2552, 3558);
    							}
    						} else {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					
    					case 2302:
    						if (c.absX == 2536 && c.absY == 3547 && c.playerLevel[16] >= 30) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 756;
    							c.walkTo_old(2532, 3547); //Ledge
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    							c.agilityTimer = 9;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 3205:
    						if (c.absX == 2532 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							c.anim(828);
    							c.teleportToX = 2532;
    							c.teleportToY = 3546;
    							c.heightLevel = 0;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 2294:
    						if (c.absX == 2551 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 762;
    							c.walkTo_old(2541, 3546); //Log
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    							c.agilityTimer = 10;
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 2284:
    						if (c.absX == 2539 && c.absY == 3546 && c.playerLevel[16] >= 30) {
    							c.anim(828);
    							c.teleportToX = 2538;
    							c.teleportToY = 3546;
    							c.heightLevel = 1;
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    						}
    						if (c.absX == 2539 && c.absY == 3545 && c.playerLevel[16] >= 30) {
    							c.anim(828); //net
    							c.teleportToX = 2538;
    							c.teleportToY = 3545;
    							c.heightLevel = 1;
    							c.addSkillXP(700, 16);
    							c.addItem(2996, 2);
    						} else if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					case 1948:
    						if (c.absX == 2535 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2537,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.absX == 2538 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2540,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.absX == 2541 && c.absY == 3553 && c.playerLevel[16] >= 30 && c.waitTimer == 0) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 3;
    							c.walkTo_old(2543,3553);
    							c.addSkillXP(500, 16);
    							c.addItem(2996, 2);
    							c.waitTimer = 1;
    						}
    						if (c.playerLevel[16] < 30) {
    							c.Send("You must be level 30 Agility or higher to try these.");
    						}
    						break;
    					// End Barb Agility
    					
    					// Werewolf Agility
    					case 5138:
    						if (c.playerLevel[16] >= 60) {
    							if (c.absX == 3538 && c.absY == 9873 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3538;
    								c.teleportToY = 9875;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3538 && c.absY == 9875 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3538;
    								c.teleportToY = 9877;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3538 && c.absY == 9877 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9877;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3540 && c.absY == 9877 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9879;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    							if (c.absX == 3540 && c.absY == 9879 && c.waitTimer == 0) {
    								c.anim(3067); // Stone
    								c.teleportToX = 3540;
    								c.teleportToY = 9881;
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    								c.waitTimer = 1;
    							}
    						} else {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5133:
    						if (c.playerLevel[16] >= 60) {
    							if (c.absX == 3540 && c.absY == 9892) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							}
    							if (c.absX == 3540 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							}
    							if (c.absX == 3540 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    								if (c.isRunning2) {
    									c.isRunning2 = true;
    									c.wasRunning = true;
    								} else {
    									c.isRunning2 = true;
    									c.wasRunning = false;
    								}
    								c.playerSER = 2750;
    								c.agilityTimer = 4;
    								c.walkTo_old(c.absX,c.absY+2);
    								c.addSkillXP(2500, 16);
    								c.addItem(2996, 3);
    							} 
    						} else {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5134:
    						if (c.absX == 3542 && c.absY == 9892 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3542 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3542 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5135:
    						if (c.absX == 3538 && c.absY == 9892 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9895 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9898 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 2750;
    							c.agilityTimer = 4;
    							c.walkTo_old(c.absX,c.absY+2);
    							c.addSkillXP(2500, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5152:
    						if (c.absX == 3541 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3541, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3538 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3538, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.absX == 3544 && c.absY == 9904 && c.playerLevel[16] >= 60) {
    							c.anim(749); // Pipe
    							c.walkTo_old(3544, 9910);
    							c.addSkillXP(5000, 16);
    							c.addItem(2996, 3);
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5136:
    						if (c.absX == 3533 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9910);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.absX == 3533 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9909);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.absX == 3533 && c.absY == 9911 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = false;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = false;
    								c.wasRunning = false;
    							}
    							c.playerSEW = 737; // Skulls
    							c.walkTo_old(3530, 9911);
    							c.addSkillXP(7500, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 5;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    					
    					case 5139:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5140:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    						
    					case 5141:
    						if (c.absX == 3528 && c.absY == 9910 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						}
    						if (c.absX == 3528 && c.absY == 9909 && c.playerLevel[16] >= 60) {
    							if (c.isRunning2) {
    								c.isRunning2 = true;
    								c.wasRunning = true;
    							} else {
    								c.isRunning2 = true;
    								c.wasRunning = false;
    							}
    							c.playerSER = 904; // Zipline
    							c.walkTo_old(3528, 9871);
    							c.addSkillXP(10000, 16);
    							c.addItem(2996, 3);
    							c.agilityTimer = 10;
    						} else if (c.playerLevel[16] < 60) {
    							c.Send("You must be level 60 Agility or higher to try these.");
    						}
    						break;
    					// End Werewolf Agility
    much smaller....
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