Code:
BRONZE_BOLT(new int[] {877}, -1, 27, 3, 44, 13, 43, 31),
OPAL_BOLT(new int [] {879}, -1, 27, 3, 44, 20, 43, 31),
IRON_BOLT(new int[] {9140}, -1, 27, 3, 44, 28, 43, 31),
JADE_BOLT(new int[] {9335}, -1, 27, 3, 44, 31, 43, 31),
STEEL_BOLT(new int[] {9141}, -1, 27, 3, 44, 35, 43, 31),
PEARL_BOLT(new int[] {880}, -1, 27, 3, 44, 38, 43, 31),
MITHRIL_BOLT(new int[] {9142}, -1, 27, 3, 44, 40, 43, 31),
TOPAZ_BOLT(new int[] {9336}, -1, 27, 3, 44, 50, 43, 31),
ADAMANT_BOLT(new int[] {9143}, -1, 27, 3, 44, 60, 43, 31),
SAPPHIRE_BOLT(new int[] {9337}, -1, 27, 3, 44, 65, 43, 31),
EMERALD_BOLT(new int[] {9338}, -1, 27, 3, 44, 70, 43, 31),
RUBY_BOLT(new int[] {9339}, -1, 27, 3, 44, 75, 43, 31),
RUNITE_BOLT(new int[] {9144}, -1, 27, 3, 44, 84, 43, 31),
BROAD_BOLT(new int[] {13280}, -1, 27, 3, 44, 88, 43, 31),
DIAMOND_BOLT(new int[] {9340}, -1, 27, 3, 44, 88, 43, 31),
ONYX_BOLT(new int[] {9342}, -1, 27, 3, 44, 90, 43, 31),
DRAGON_BOLT(new int[] {9341}, -1, 27, 3, 44, 95, 43, 31),
OPAL_BOLT_E(new int [] {9236}, -1, 27, 3, 44, 20, 43, 31),
JADE_BOLT_E(new int[] {9237}, -1, 27, 3, 44, 31, 43, 31),
PEARL_BOLT_E(new int[] {9238}, -1, 27, 3, 44, 38, 43, 31),
TOPAZ_BOLT_E(new int[] {9239}, -1, 27, 3, 44, 50, 43, 31),
SAPPHIRE_BOLT_E(new int[] {9240}, -1, 27, 3, 44, 65, 43, 31),
EMERALD_BOLT_E(new int[] {9241}, -1, 27, 3, 44, 70, 43, 31),
RUBY_BOLT_E(new int[] {9242}, -1, 27, 3, 44, 75, 43, 31),
DIAMOND_BOLT_E(new int[] {9243}, -1, 27, 3, 44, 88, 43, 31),
ONYX_BOLT_E(new int[] {9245}, -1, 27, 3, 44, 90, 43, 31),
DRAGON_BOLT_E(new int[] {9244}, -1, 27, 3, 44, 95, 43, 31),
Find:
Code:
BRONZE_CROSSBOW(new int[] {9174}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT}, RangedWeaponType.CROSSBOW),
IRON_CROSSBOW(new int[] {9177}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT, AmmunitionData.OPAL_BOLT, AmmunitionData.OPAL_BOLT_E, AmmunitionData.IRON_BOLT}, RangedWeaponType.CROSSBOW),
STEEL_CROSSBOW(new int[] {9179}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT, AmmunitionData.OPAL_BOLT, AmmunitionData.OPAL_BOLT_E, AmmunitionData.IRON_BOLT, AmmunitionData.JADE_BOLT, AmmunitionData.JADE_BOLT_E, AmmunitionData.STEEL_BOLT, AmmunitionData.PEARL_BOLT, AmmunitionData.PEARL_BOLT_E}, RangedWeaponType.CROSSBOW),
MITHRIL_CROSSBOW(new int[] {9181}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT, AmmunitionData.OPAL_BOLT, AmmunitionData.OPAL_BOLT_E, AmmunitionData.IRON_BOLT, AmmunitionData.JADE_BOLT, AmmunitionData.JADE_BOLT_E, AmmunitionData.STEEL_BOLT, AmmunitionData.PEARL_BOLT, AmmunitionData.PEARL_BOLT_E, AmmunitionData.MITHRIL_BOLT, AmmunitionData.TOPAZ_BOLT, AmmunitionData.TOPAZ_BOLT_E}, RangedWeaponType.CROSSBOW),
ADAMANT_CROSSBOW(new int[] {9183}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT, AmmunitionData.OPAL_BOLT, AmmunitionData.OPAL_BOLT_E, AmmunitionData.IRON_BOLT, AmmunitionData.JADE_BOLT, AmmunitionData.JADE_BOLT_E, AmmunitionData.STEEL_BOLT, AmmunitionData.PEARL_BOLT, AmmunitionData.PEARL_BOLT_E, AmmunitionData.MITHRIL_BOLT, AmmunitionData.TOPAZ_BOLT, AmmunitionData.TOPAZ_BOLT_E, AmmunitionData.ADAMANT_BOLT, AmmunitionData.SAPPHIRE_BOLT, AmmunitionData.SAPPHIRE_BOLT_E, AmmunitionData.EMERALD_BOLT, AmmunitionData.EMERALD_BOLT_E, AmmunitionData.RUBY_BOLT, AmmunitionData.RUBY_BOLT_E}, RangedWeaponType.CROSSBOW),
/* Crossbows who accept all ammo */HIGHEST_CROSSBOWS(new int[] {9185, 18357, 14684}, new AmmunitionData[] {AmmunitionData.BRONZE_BOLT, AmmunitionData.OPAL_BOLT, AmmunitionData.OPAL_BOLT_E, AmmunitionData.IRON_BOLT, AmmunitionData.JADE_BOLT, AmmunitionData.JADE_BOLT_E, AmmunitionData.STEEL_BOLT, AmmunitionData.PEARL_BOLT, AmmunitionData.PEARL_BOLT_E, AmmunitionData.MITHRIL_BOLT, AmmunitionData.TOPAZ_BOLT, AmmunitionData.TOPAZ_BOLT_E, AmmunitionData.ADAMANT_BOLT, AmmunitionData.SAPPHIRE_BOLT, AmmunitionData.SAPPHIRE_BOLT_E, AmmunitionData.EMERALD_BOLT, AmmunitionData.EMERALD_BOLT_E, AmmunitionData.RUBY_BOLT, AmmunitionData.RUBY_BOLT_E, AmmunitionData.RUNITE_BOLT, AmmunitionData.BROAD_BOLT, AmmunitionData.DIAMOND_BOLT, AmmunitionData.DIAMOND_BOLT_E, AmmunitionData.ONYX_BOLT, AmmunitionData.ONYX_BOLT_E, AmmunitionData.DRAGON_BOLT, AmmunitionData.DRAGON_BOLT_E}, RangedWeaponType.CROSSBOW),
Enjoy.