Thread: [RUSE] Wilderness Safe Spot Fix

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  1. #1 [RUSE] Wilderness Safe Spot Fix 
    Jake from State Farm

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    What you are fixing:

    There is 3 squares in wilderness level 51 that are accessible by players, allowing them to escape PVP or use it to teleport out of level 51 Wilderness.

    These 3 squares are found just north of Frost Dragon Wilderness Teleport.

    Note: It is only those 3 squares, you cannot walk past them for some reason.


    The Bug:
    Attached image

    The Fix:
    Attached image


    The patch is simple, go to CustomObjects.java (Both client and server sided) and add:

    Code:
    		{357, 2940, 3925, 0, 0},//wildy safe spot patch
    		{357, 2940, 3924, 0, 0},//wildy safe spot patch
    		{357, 2940, 3923, 0, 0},//wildy safe spot patch
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  2. #2  
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    Weird way of fixing this - I suppose it works. Good job, but shouldn't this be in snippets?
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  3. #3  
    Jake from State Farm

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    Quote Originally Posted by Popps View Post
    Weird way of fixing this - I suppose it works. Good job, but shouldn't this be in snippets?
    Yeah I'll ask a mod to move all my posts in tutorials to snippets.
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    lol and what happens if a player no-clips these objects? just check the current x and y of player
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  5. #5  
    Jake from State Farm

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    Quote Originally Posted by 'Varbit View Post
    lol and what happens if a player no-clips these objects? just check the current x and y of player
    Never said it was perfect. Just a quick fix.
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    Quote Originally Posted by Jc6689 View Post
    What you are fixing:

    There is 3 squares in wilderness level 51 that are accessible by players, allowing them to escape PVP or use it to teleport out of level 51 Wilderness.

    These 3 squares are found just north of Frost Dragon Wilderness Teleport.

    Note: It is only those 3 squares, you cannot walk past them for some reason.


    The Bug:
    Attached image

    The Fix:
    Attached image


    The patch is simple, go to CustomObjects.java (Both client and server sided) and add:

    Code:
    		{357, 2940, 3925, 0, 0},//wildy safe spot patch
    		{357, 2940, 3924, 0, 0},//wildy safe spot patch
    		{357, 2940, 3923, 0, 0},//wildy safe spot patch
    or you could just extend the wilderness zone.
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  8. #7  
    Software Developer

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    or do the proper fix and add those tiles to the wilderness location check...
    fuck sakes how does people even think about these ways for fixing those bugs??
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  10. #8  
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    Jesus, and people wondered why there are so many harmful bugs in Ruse leeches..
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  11. #9  
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    Just change WILDERNESS(new int[]{2941, 3392,

    into

    WILDERNESS(new int[]{2940, 3392,

    ...
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  12. #10  
    Ask me how I'm doing

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    id rather fix the actual code, rather than adding random boxes. thanks tho
    Attached image
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